1047 Games has announced that it will stop active development on both Empulse and Splitgate: Arena Reloaded, moving the two titles to a peer‑to‑peer (P2P) hosting model. The decision marks a significant pivot for the studio, which has spent the past decade concentrating on live‑service shooter experiences.
In a brief statement posted to X earlier today, the company explained that the revenue generated by the two games no longer covers the ongoing expenses associated with maintaining dedicated server infrastructure. While the studio had continued to subsidise those costs in the hopes that the titles would eventually become self‑sustaining, it now acknowledges that this approach is "no longer sustainable." "We have loved working on these games, playing them, and building them with this community, and we wish we could continue supporting them," the announcement read, underscoring the emotional connection the developers feel toward their player base. Starting on September 3, the dedicated servers and official matchmaking services for both Empulse and Splitgate: Arena Reloaded will be shut down. In their place, a server browser will allow players to host matches directly with each other using a P2P architecture, ensuring that the games remain playable even after the official infrastructure is retired.
As part of what the studio calls the "final update" for Empulse, the game will receive one last new map and a price reduction across all regions. This gesture aims to give remaining fans a final incentive to dive back into the arena before the transition is complete.
The move to peer‑to‑peer hosting is not unprecedented for 1047 Games. The original Splitgate made the same switch last year after its dedicated servers were taken offline, and the title continues to be accessible on PC and console platforms. That earlier transition demonstrated that a P2P model can keep a shooter alive, albeit with a different matchmaking experience. Splitgate 2, released in June 2025, quickly became a flashpoint for controversy.
The game launched with a "Make FPS Great Again" hat—a clear nod to political branding—and a $145 cosmetic bundle that sparked heated debate within the community. Within a month of release, the studio announced a wave of layoffs, the size of which was not disclosed.
Shortly thereafter, the title was rolled back to a beta state, prompting a second round of staff reductions. The turbulence surrounding Splitgate 2 highlighted the challenges of balancing monetisation, community expectations, and internal stability. Empulse, positioned as a 6‑v‑6 movement shooter and often described as a spiritual successor to Titanfall, entered early access in June 2026. Its launch was followed by several rounds of layoffs within weeks, suggesting that the title struggled to find a sustainable financial footing.
Despite its ambitious design and the pedigree of its developers, Empulse was unable to generate sufficient income to justify the continued operation of dedicated servers. Co‑founders Ian Proulx and Nicholas Bagamian addressed the broader strategic shift in their statement. They noted that after ten years of building live‑service shooters, the studio's focus is "changing," and that future projects may look very different from the company's previous output.
"We started 1047 Games ten years ago because we love video games," they wrote. "Since then, more than 25 million people have played our games, and many of the people we've met along the way have become lifelong friends. After ten years of focusing on live‑service shooters, our focus is changing.
What we build next may look very different from what people expect from 1047 Games, but what has not changed is why we are here: we love making games. We have learned a lot over the years, and we will carry those lessons into what we build next." The announcement did not provide details about the current staffing situation, though the company has already undergone multiple layoff rounds, the most recent occurring in July—just weeks after Empulse's early‑access debut.
It remains uncertain whether the cessation of development on these two titles will trigger additional reductions. In summary, 1047 Games is winding down active support for Empulse and Splitgate: Arena Reloaded, shifting both games to a peer‑to‑peer hosting framework as of September 3.
The studio is offering a final map and a universal price cut for Empulse, while the broader community can continue to find matches via a server browser. This strategic retreat from live‑service shooters reflects a larger reevaluation of the company's direction after a decade of operating in that space.
The founders emphasize that their passion for game creation endures, even as they explore new genres or business models that may diverge from the shooter‑centric portfolio that defined 1047 Games for the past ten years.