According to Newzoo’s latest outlook, the worldwide video‑game market is set to expand by roughly 6.1 percent in 2026, pushing total revenues to an estimated $213.9 billion. More than half of this consumer spend is expected to come from two powerhouses – China and the United States – underscoring the continued dominance of these regions in the digital entertainment ecosystem. The figures stem from Newzoo’s Global Games Market Report, which will be released in full on September 10. The firm’s analysis breaks down the forecast by platform, business model, and geographic trends, offering a detailed view of where growth is likely to originate.

**Console segment** Console‑related revenue is projected to represent about 22 percent of the total market, amounting to $46.9 billion. This marks a 5.1 percent increase over the previous year. A key driver behind the uplift is the highly anticipated November release of Grand Theft Auto VI. Newzoo predicts that the new title will lift full‑game spending by roughly 17.5 percent, making it the strongest growth catalyst among all existing business models.

The company notes that this surge will be especially pronounced among players who prefer premium, full‑price titles rather than micro‑transaction‑heavy experiences. **Mobile dominance** Mobile gaming remains the largest slice of the pie, forecast to capture 57 percent of global revenues – an estimated $121.1 billion. The sector’s year‑on‑year growth of 6.8 percent is being fueled by two complementary forces: higher average spend per player and the expanding reach of direct‑to‑consumer (D2C) distribution channels. Recent research from FastSpring and Omdia shows that 96 percent of game studios either already run or plan to launch their own D2C storefronts.

Developers cite better brand visibility, stronger player loyalty, and direct access to first‑party data as the primary incentives for moving away from traditional platform‑gatekeeper models. **PC outlook** The personal‑computer segment is expected to hold the smallest market share at 21 percent, translating to $45.9 billion in revenue. Growth for PC games is forecast at 5.3 percent year‑over‑year, a slowdown compared with the 12 percent compound annual growth rate (CAGR) that Newzoo had projected for 2025.

Despite the relative dip, the firm anticipates that PC growth will be geographically diverse, driven largely by emerging markets across Asia‑Pacific, Latin America, and the Middle East‑Africa (MEA) region. **Business‑model dynamics** Premium and mid‑priced releases are expected to continue sustaining full‑game revenue streams, while microtransactions are poised to reclaim the position of the largest business model overall. This shift reflects a broader industry trend where developers balance high‑ticket, narrative‑driven experiences with ongoing monetisation through in‑game purchases, cosmetics, and seasonal passes.

**Player base trends** The global player population is projected to reach 4.07 billion by 2029, growing at a compound annual rate of 3.2 percent after a 4.4 percent increase in 2026. Newzoo cautions that future expansion will rely increasingly on retaining and monetising existing gamers rather than simply adding new users. The company highlights that player penetration will edge up modestly from 61.5 percent to 62 percent in 2026, indicating limited room for deeper market saturation. Instead, growth is expected to be driven by the overall online population expanding by about 3.5 percent to reach 5.97 billion people.

**Regional distribution** Growth is heavily concentrated in emerging economies. The Asia‑Pacific region remains the largest market by player count, while the Middle East and Africa are the fastest‑growing areas in terms of new user acquisition.

Mobile gamers are forecast to number 3.10 billion in 2026, representing roughly 84 percent of all players. PC gamers are expected to total 977 million (about 26 percent), and console gamers around 651 million (approximately 18 percent). **Implications for the industry** The data suggest that developers and publishers will need to sharpen their focus on audience retention strategies, leveraging D2C channels, personalised content, and ongoing live‑service updates to maximise the lifetime value of each player. As the market matures, the competitive edge will shift from simply attracting new users to deepening engagement with existing ones, particularly in regions where internet penetration is still climbing.

Overall, Newzoo’s outlook paints a picture of steady, albeit modest, growth across all platforms, with mobile continuing to dominate revenue share, consoles benefitting from marquee releases like Grand Theft Auto VI, and PC carving out a niche supported by a geographically diverse user base. The industry’s future will hinge on how effectively creators can balance premium experiences with micro‑transaction ecosystems while expanding their reach through direct‑to‑consumer storefronts and data‑driven player insights.