According to the latest projections from market‑research firm Newzoo, the worldwide video‑game industry is set to expand by roughly 6.1 percent in 2026, bringing total revenues to an estimated $213.9 billion. More than half of this spending is expected to come from two of the world’s biggest consumer bases – China and the United States – underscoring the continued importance of these markets for developers and publishers alike. The figures stem from Newzoo’s Global Games Market Report, which will be released in full on September 10.

The report breaks down the forecast by platform, business model, and regional trends, offering a detailed picture of where growth is expected to originate. **Console segment** Console sales are projected to represent about 22 percent of the total market, translating to roughly $46.9 billion in revenue.

This marks a 5.1 percent year‑over‑year increase for the console ecosystem. A key driver behind this uplift is the highly anticipated release of Rockstar Games’ next‑generation title, Grand Theft Auto VI, slated for a November debut.

Newzoo estimates that the launch will boost full‑game spending by an impressive 17.5 percent, labeling it the strongest growth among all business models for the year. **Mobile gaming** Mobile devices will continue to dominate the landscape, capturing the largest share of the market at 57 percent, or $121.1 billion in revenue. The mobile segment’s growth rate of 6.8 percent year‑over‑year is fueled by two main forces: rising average spend per player and the expanding influence of direct‑to‑consumer (D2C) distribution channels.

Recent research from FastSpring and Omdia indicates that 96 percent of game studios either already operate or plan to launch their own D2C web stores. Studios cite benefits such as heightened brand visibility, stronger player loyalty, and richer access to first‑party data as primary motivations for this shift. **PC gaming** The personal‑computer platform is expected to hold the smallest slice of the overall pie, accounting for 21 percent of total revenue – about $45.9 billion.

While still growing, PC revenues are forecast to increase by 5.3 percent year‑over‑year, a slowdown compared with the 12 percent compound annual growth rate (CAGR) that Newzoo projected for 2025. The report suggests that PC growth will be geographically diverse, with the strongest expansion coming from the Asia‑Pacific region, as well as Latin America and the Middle East‑Africa (MEA) markets. **Business‑model trends** Premium and mid‑priced titles are expected to keep supporting full‑game revenue streams, but microtransactions are poised to reclaim the top spot as the most lucrative business model across platforms. This resurgence reflects the ongoing success of in‑game purchases, seasonal passes, and cosmetic items that generate steady cash flow long after a game’s initial launch.

**Player base outlook** The global player population is projected to reach 4.07 billion by 2029, growing at a compound annual rate of 3.2 percent after a 4.4 percent increase in 2026. Newzoo cautions that future expansion will rely increasingly on retaining existing gamers and extracting additional value from them, rather than simply adding new users. This shift is especially pronounced in mature markets where penetration rates are already high.

**Regional dynamics** Growth is concentrating in emerging economies, with the Asia‑Pacific region remaining the largest contributor to total revenue. Meanwhile, the Middle East and Africa are the fastest‑growing areas, driven by improving internet infrastructure and rising disposable incomes.

Mobile gaming will dominate player counts, with an estimated 3.10 billion mobile gamers in 2026 – roughly 84 percent of the total audience. PC gamers are expected to number about 977 million (26 percent of the market), while console players should reach 651 million (18 percent).

**Penetration and market saturation** Player penetration – the proportion of the global online population that engages in gaming – is forecast to edge up slightly from 61.5 percent to 62 percent in 2026. Newzoo notes that there is limited scope for dramatic gains through deeper market penetration; instead, growth will be driven by the overall expansion of the online population, which is projected to rise by 3.5 percent to approximately 5.97 billion people. In summary, the 2026 outlook paints a picture of steady, diversified growth for the gaming industry.

While mobile continues to dominate in terms of revenue share and player numbers, console and PC platforms will also see modest gains, especially as flagship releases like Grand Theft Auto VI spark renewed consumer spending. The increasing adoption of D2C storefronts signals a strategic pivot toward greater control over distribution and data, positioning studios to better monetize their existing audiences in a market that is gradually maturing and becoming more competitive.