1047 Games announced that it will cease active development on its two flagship titles, Empulse and Splitgate: Arena Reloaded, and will move both games to a peer‑to‑peer (P2P) hosting model as of September 3. The decision marks a significant pivot for the studio, which has spent the past decade concentrating on live‑service shooter experiences. In a brief statement posted to X earlier today, the company explained that the revenue generated by the two games no longer covers the ongoing expenses associated with maintaining dedicated server infrastructure.

While the studio had continued to subsidise those costs in the hope that the titles would eventually become self‑sustaining, it now acknowledges that this approach is "no longer sustainable." The developers expressed genuine affection for the projects, noting that they have enjoyed creating, playing, and growing the communities around both games, and lamented that they cannot continue to fund them at the current level. Effective September 3, the dedicated servers and official matchmaking services for Empulse and Splitgate: Arena Reloaded will be retired. Players will instead rely on a P2P system complemented by a server browser, allowing individuals to host their own matches and discover others’ sessions. To give Empulse a proper send‑off, the studio will release one final map and implement a price reduction across all regions as part of what it calls the game’s "final update." This transition mirrors a similar move made with the original Splitgate last year.

After its dedicated servers were shut down, that title also shifted to P2P hosting and remains playable on PC and consoles. The precedent suggests that 1047 Games aims to keep the games accessible, even if the level of service changes.

Splitgate 2, which launched in June 2025, quickly became embroiled in controversy. The marketing campaign featured a MAGA‑style "Make FPS Great Again" hat and a $145 cosmetic bundle that drew criticism from portions of the community.

Within a month of release, the studio announced a round of layoffs, the size of which was not disclosed. A further month later, the company reverted the title to a beta state and initiated a second wave of staff reductions. These events underscored the financial pressures the studio was facing. Empulse, billed as a 6‑v‑6 movement shooter and positioned as a spiritual successor to Titanfall, entered early access in June 2026.

Its launch was followed by multiple rounds of layoffs within weeks, indicating that the title was not meeting the studio’s financial expectations either. The rapid succession of staff cuts across both projects highlighted a broader challenge in sustaining live‑service shooters without a robust, paying player base. Co‑founders Ian Proulx and Nicholas Bagamian used the announcement to signal a strategic shift. After ten years of building live‑service shooters, they said the studio’s focus is "changing" and that future projects may look very different from what fans have come to associate with 1047 Games.

They emphasized that the core motivation—"we love making games"—remains unchanged, and that the lessons learned over the past decade will inform whatever comes next. "We started 1047 Games ten years ago because we love video games," the founders wrote. "Since then, more than 25 million people have played our games, and many of the people we've met along the way have become lifelong friends.

After ten years of focusing on live‑service shooters, our focus is changing. What we build next may look very different from what people expect from 1047 Games, but what has not changed is why we are here: we love making games.

We have learned a lot over the years, and we will carry those lessons into what we build next." The public statement did not provide details about the current staffing situation, but it is known that 1047 Games has already undergone several layoffs, the most recent occurring in July, shortly after Empulse’s launch. It remains uncertain whether the latest announcement will trigger additional reductions.

In summary, 1047 Games is winding down active development on Empulse and Splitgate: Arena Reloaded, transitioning both titles to a peer‑to‑peer hosting model to keep them playable without the cost of dedicated servers. The move reflects a broader strategic realignment away from the live‑service shooter model that has defined the studio for a decade. While the immediate future of the company’s workforce is unclear, the founders have signaled that they intend to apply the experience gained from these projects to new, potentially very different, ventures in the gaming space.