Roblox has rolled out a fresh set of guidelines aimed at shielding younger users from games that incorporate what the company calls "reward‑driven media feeds" within its Roblox Kids and Roblox Select ecosystems. The move is part of a broader effort to tighten oversight of game mechanics that could encourage children to engage in repetitive, potentially exploitative viewing habits in order to earn in‑game benefits. In a detailed announcement posted on the Roblox Creator Hub, the platform explained that the new policy targets any game that blends media‑feed elements—such as short‑form video streams, image galleries, or story‑style social feeds—with automatic playback features like autoplay, infinite scrolling, or continuous looping, and then ties those viewing experiences to a reward system.

In other words, if a game presents a feed of content that scrolls endlessly or replays automatically and then offers virtual currency, items, or other incentives only when the player keeps watching, it will fall under the new restrictions. "We are actively reviewing games for compliance with the new policy. Games that do not follow this policy will be removed from Kids and Select unless the game mechanic is redesigned," Roblox wrote.

The statement underscores that the company will not simply delete non‑compliant titles without giving developers a chance to adjust their designs. Instead, creators will be invited to modify the offending mechanics—perhaps by removing the autoplay or infinite‑scroll component, or by decoupling rewards from continuous viewing—so that the games can be reinstated. The policy appears to be a direct response to recent controversy surrounding the pet‑collecting simulator Steal an Egg. According to multiple reports, Steal an Egg was taken offline after it was discovered that the game encouraged users to run on a virtual treadmill while a continuous stream of content played in the background.

Players could earn in‑game rewards only by staying on the treadmill and watching the feed for as long as possible, effectively creating a loop of endless consumption for the sake of virtual loot. While Roblox has not officially confirmed that the new rule was drafted solely because of this incident, the timing suggests a clear connection.

GamesIndustry.biz reached out to Roblox for clarification, asking whether the policy was crafted as a reaction to Steal an Egg's removal. Roblox responded by outlining the specific criteria that trigger the policy: - The game must display a media feed to the player.

This could be short videos, image carousels, or story‑like posts that resemble social‑media platforms. - The game must incorporate at least one of the following automatic behaviors: autoplay, continuous replay loops, infinite scroll, or autoscroll. - The game must attach a reward mechanic that either requires or strongly implies that the player must keep watching the content to receive the reward. Roblox emphasized that the rule only comes into play when a reward component is paired with an infinite‑scroll or autoplay feature that essentially forces—or at least suggests—that the user keep consuming the media to earn the incentive.

The company made it clear that this restriction does not extend to traditional rewarded video ads. Those ads remain permissible as long as the user actively chooses to watch them, and Roblox enforces rate limits on how many ads a single user can view within a given timeframe. Developers whose games are flagged will be given the opportunity to revise their titles to meet the new standards.

Once the changes are made, Roblox will conduct a re‑review to determine whether the game now complies. Importantly, Roblox noted that all other qualifications for inclusion in Roblox Kids and Select—such as meeting the Engaged Player criteria—will remain unchanged, and any progress a game has already made toward those benchmarks will not be reset.

The policy rollout coincides with heightened scrutiny of Roblox from U.S. lawmakers. Last week, the Senate Judiciary Subcommittee on Crime and Counterterrorism announced an investigation into the platform, alleging that Roblox appears to prioritize revenue generation and engagement metrics over the safety of its younger audience. The subcommittee's concerns focus on how monetization strategies, including in‑app purchases and ad placements, might incentivize designs that keep children hooked for longer periods.

In a separate but related development, Roblox has taken steps to improve transparency and safety in its AI systems. The company recently open‑sourced three of its AI safety models through the Robust Open Online Safety Tools Model Community (ROOST). By sharing these tools with the broader research community, Roblox hopes to foster collaborative efforts to detect and mitigate harmful content, misinformation, and other risks that could affect users, especially minors. Overall, the new "reward‑driven media feed" policy represents a significant shift in how Roblox approaches child protection within its ecosystem.

By targeting the intersection of endless media consumption and reward incentives, the platform aims to reduce the risk of manipulative gameplay loops that could exploit young users' attention spans. While developers will need to adapt their designs to stay compliant, the move signals Roblox's willingness to respond to community concerns and regulatory pressure, balancing creative freedom with the responsibility to safeguard its most vulnerable players.