Roblox has rolled out a fresh set of guidelines aimed at shielding younger users from games that blend media feeds with reward systems on its Roblox Kids and Select collections. The company announced the policy on its creator hub, explaining that any game that mixes a scrolling or autoplaying media feed with incentives for continuous viewing will no longer be permitted in those child‑focused categories unless the mechanic is re‑engineered. According to the official statement, Roblox will be conducting a systematic audit of existing titles to verify compliance.

Developers whose games violate the new rule will see their titles removed from the Kids and Select catalogs, though they will have the opportunity to modify the offending feature and resubmit for review. The policy appears to be a direct response to recent controversy surrounding the pet‑collecting simulator Steal an Egg. That game was reportedly taken offline after it introduced a mechanic that placed players on a virtual treadmill, encouraging them to keep watching an endless stream of short‑form videos or image posts in order to earn in‑game rewards. Critics argued that the design effectively forced children to consume a never‑ending media feed for the sake of progression, raising concerns about addictive loops and the exploitation of young users' attention.

GamesIndustry.biz reached out to Roblox for clarification on whether the new rule was drafted specifically because of Steal an Egg, but the company has not confirmed a direct link. Instead, Roblox outlined the criteria that trigger the policy: - The game must present a media feed to the player, such as short‑form videos, image carousels, or story‑style content reminiscent of popular social‑media platforms.

- It must incorporate at least one of the following mechanics: autoplay, a continuous replay loop, infinite scroll, or automatic scrolling. - It must attach a reward system that either explicitly requires or strongly suggests that the player continue watching the feed to obtain the reward. Roblox emphasized that the rule only applies when a reward component is paired with an infinite‑scroll or autoplay feature that compels ongoing consumption. Stand‑alone media feeds without a reward tie‑in, or reward systems that are not dependent on continuous viewing, remain permissible.

The new guidance also makes clear that it does not affect traditional rewarded video advertisements. Those ads still require an active user click to start, and Roblox enforces rate limits on how many ads a single user can watch within a given timeframe. Developers whose games are adjusted to meet the new standards will be subject to a re‑evaluation process.

Roblox assured creators that all other eligibility requirements for inclusion in the Kids and Select catalogs remain unchanged, and that the Engaged Player metric—a measure of how deeply players interact with a game—will not be reset as a result of the policy shift. The timing of the announcement coincides with heightened scrutiny from U.S.

lawmakers. Last week, the Senate Judiciary Subcommittee on Crime and Counterterrorism launched an investigation into Roblox, alleging that the platform appears to prioritize revenue generation and engagement metrics over the safety of its youngest audience. The inquiry underscores growing concerns about how monetization strategies, such as ad‑driven reward loops, might exploit children’s attention spans.

In a separate move aimed at bolstering trust, Roblox recently open‑sourced three of its artificial‑intelligence safety models through the Robust Open Online Safety Tools Model Community (ROOST). By sharing these tools with the broader research community, Roblox hopes to demonstrate a commitment to transparency and collaborative improvement of its safety infrastructure. Overall, the new policy signals Roblox’s attempt to balance the creative freedom of developers with the responsibility to protect children from potentially manipulative design patterns. By targeting the combination of endless media consumption and reward incentives, the company is addressing a specific loophole that could otherwise encourage prolonged screen time without clear educational or entertainment value.

Developers will need to revisit their game designs, ensuring that any media feed elements are either non‑rewarded or structured in a way that does not pressure players into endless scrolling. As the platform continues to evolve, both creators and regulators will be watching closely to see how effectively these safeguards protect the younger segment of Roblox’s massive user base.