This holiday season, Save the Children is set to roll out its very first gaming‑focused fundraiser, a two‑day streaming marathon titled Save Point. The initiative, scheduled for December 5‑6, 2026, merges the excitement of video games with the power of live‑stream donations, offering a fresh avenue for supporters to contribute to the charity’s mission. Fiona Baxter, the charity’s senior fundraising manager, shared with GamesIndustry.biz that Save Point emerged from a broader ambition to deepen the organization’s connection with the gaming community. “We wanted a platform that would let us interact with gamers and streamers in a way that feels natural for them,” she explained.

“Not everyone can sign up for a marathon or a long‑distance bike ride, but a gaming marathon is far more inclusive and lets us showcase the diverse ways people can support our cause.” The event is anchored by a partnership with popular online creator and streamer TheKapFantastic, who previously helped raise more than £5,000 for Save the Children earlier in the year. Baxter emphasized that this collaboration is just the beginning of a longer‑term strategy to cultivate relationships with influencers in the gaming space. “If we can introduce more members of this community to the work we do and why it matters, we’ll have built a sustainable pipeline of supporters who might return for future campaigns,” she said. “A successful outcome would be walking away with a new crew of gamers eager to partner with us again because of the positive experience they’ve had.” Because this is Save the Children’s first foray into a gaming‑centric fundraiser, Baxter highlighted the learning potential inherent in the venture.

“The feedback we gather will be priceless,” she noted. “It will inform how we design larger, more ambitious gaming events in the years to come, allowing us to refine our approach and maximize impact.” Baxter also praised gamers and streamers as “the unsung heroes of fundraising,” observing that the gaming world is setting a new, innovative standard for charitable support.

She pointed out that many gamers share a love of storytelling, imagination, and escapism, which can be harnessed for tangible, real‑world change. “When we channel that passion for play into a force for lasting impact, we demonstrate just how influential the gaming community can be,” she said. Save Point forms part of the broader ‘The One Delivery That Matters’ campaign, which launches in November 2026.

The campaign seeks to shift the holiday narrative from gift‑giving to essential deliveries for children in need. Baxter explained that while many families anticipate toys and treats, millions of vulnerable children are instead hoping for life‑saving supplies such as food, medicine, warm clothing, and safe shelter.

“In the digital age, we can order almost anything with a click,” she remarked. “For these children, however, the most critical deliveries are those that protect their health and future.” The event’s structure will allow participants to register their interest via a dedicated sign‑up page, where they will receive guidance on setting up a fundraising livestream. Streamers can choose to play a variety of games, host interactive challenges, or simply engage with their audience while encouraging donations. All proceeds will be directed toward the delivery of essential goods to children awaiting aid this Christmas.

By integrating gaming culture with charitable giving, Save the Children hopes to tap into a demographic that is both tech‑savvy and socially conscious. The organization believes that the interactive nature of live streams—where viewers can see real‑time donation totals, chat with the streamer, and witness the immediate impact of their contributions—creates a compelling narrative that traditional fundraising methods may lack. Moreover, the event aims to highlight the versatility of digital platforms as fundraising tools. While classic charity runs rely on physical endurance, a gaming marathon leverages virtual stamina, allowing participants from around the globe to join without geographic constraints.

This inclusivity not only broadens the donor base but also showcases the adaptability of charitable organizations in an increasingly digital world. Looking ahead, Baxter expressed optimism that Save Point will serve as a blueprint for future collaborations between nonprofits and the gaming industry. “We’re excited to see how this experiment unfolds,” she said. “If we can prove that a gaming marathon can generate meaningful support for children in crisis, it will open doors to countless other innovative fundraising models.” In summary, Save Point represents a pioneering step for Save the Children, merging the immersive world of gaming with the urgent need to deliver essential supplies to children during the holiday season.

By partnering with influential creators, embracing the creativity of the gaming community, and focusing on tangible outcomes, the charity aims to set a new benchmark for how digital entertainment can drive real‑world change. Interested participants can register through the provided link, receive technical support for their livestream setup, and become part of a movement that turns play into purpose, ensuring that millions of children receive the critical deliveries that will safeguard their health and future this Christmas.