In the first six months of 2026, CD Projekt Red posted a robust financial performance, generating a total revenue of $116.5 million, which translates to roughly 435 million Polish zlotys. This figure represents a 23% rise compared to the same period a year earlier, underscoring the company’s continued growth trajectory in a competitive gaming market. More strikingly, the firm’s net profit surged by 37%, reaching $66.7 million (about 249 million PLN), and its net profitability ratio climbed to an impressive 57.2%. These numbers illustrate not only higher sales but also improved operational efficiency and cost management across the organization.

A central pillar of CD Projekt Red’s strategy for the coming years is the revitalisation of its flagship series, The Witcher. The studio unveiled a comprehensive three‑year release roadmap that centres on a major remaster of The Witcher 3: Wild Hunt. The remastered edition is scheduled to launch on 29 September 2026 across a broad array of platforms, including PC, PlayStation 5, Xbox Series X/S, and, for the first time, the Nintendo Switch 2 in a native build. Existing owners of the original game will receive the upgraded version at no additional cost, and the package will bundle both of the game’s previously released expansions, delivering a complete experience to both new and returning players.

In addition to the console and PC releases, CD Projekt Red announced a strategic partnership with Blizzard Entertainment. Through this alliance, the remastered Witcher 3 and the forthcoming expansion titled “Songs of the Past” will be made available on Blizzard’s Battle.net platform.

This collaboration is expected to broaden the game’s reach, tapping into Blizzard’s extensive user base and providing a seamless distribution channel for fans of both companies. The commercial success of The Witcher franchise continues to be a cornerstone of the company’s revenue.

To date, The Witcher 3: Wild Hunt has sold more than 65 million copies worldwide. When the sales of earlier titles in the series are added, the total number of copies sold across the entire Witcher saga exceeds 90 million. This milestone not only reflects the enduring popularity of the series’ rich storytelling and immersive open‑world design but also validates CD Projekt Red’s long‑term investment in high‑quality, narrative‑driven games. The other flagship property, Cyberpunk 2077, has also delivered solid results.

The title has crossed the 40‑million‑copy threshold, demonstrating that the game’s post‑launch updates and patches have successfully restored consumer confidence after a turbulent launch period. Moreover, the game’s first major expansion, “Phantom Liberty,” has sold 15 million units in under three years, contributing a significant boost to ongoing revenue streams. The Cyberpunk brand has further expanded its cultural footprint this year, with references appearing in popular titles such as Wuthering Waves and Apex Legends.

In the tabletop arena, a Cyberpunk‑themed trading card game launched on Kickstarter and quickly became the platform’s most‑funded project ever, highlighting the franchise’s cross‑media appeal. Looking ahead, CD Projekt Red is preparing to deepen its presence in the streaming and animated content space. The sequel to the acclaimed anime series Cyberpunk: Edgerunners, co‑produced with Studio Trigger, is slated to debut on Netflix on 20 October 2026. This continuation aims to attract both existing fans of the game and new audiences who discover the universe through the animated series.

Chief Financial Officer Piotr Nielubowicz emphasized that licensing agreements are becoming an increasingly vital component of the company’s financial model. He noted that revenue from licensing deals, combined with the steady sales of core game titles, is expected to play a larger role in driving future profitability. This shift reflects a broader industry trend where developers leverage intellectual property across multiple media formats to diversify income. In May 2026, CD Projekt Red announced the third expansion for the original 2015 release of The Witcher 3, coinciding with a modest 6% increase in overall revenue for the first quarter, which amounted to $52.5 million (191 million PLN).

This incremental growth signaled a healthy demand for additional content and reinforced the company’s strategy of extending the lifecycle of its flagship games through substantive post‑launch updates. June saw another notable corporate development: the parent publisher CD Projekt officially rebranded itself as CD Projekt Red. The name change aligns the corporate identity more closely with its most recognizable development studio, streamlining brand perception for investors, partners, and consumers alike.

Overall, CD Projekt Red’s financial results for the first half of 2026 illustrate a company that is successfully capitalising on its established franchises while also exploring new revenue avenues through licensing, partnerships, and cross‑media storytelling. The upcoming releases, both in gaming and streaming, are poised to sustain the momentum and further cement the studio’s reputation as a leading creator of immersive, story‑rich experiences.