During the first half of 2026, CD Projekt Red posted revenue of $116.5 million (approximately 435 million złoty), marking a 23 percent rise compared with the same period a year earlier. The company’s net profit also climbed sharply, reaching $66.7 million (about 249 million złoty), a 37 percent increase year‑over‑year, and its net profit margin expanded to an impressive 57.2 percent. The firm outlined an ambitious three‑year roadmap for the Witcher franchise.

Central to this plan is the launch of *The Witcher 3: Wild Hunt – Remastered* on 29 September. The updated edition will be available on PC, PlayStation 5, Xbox Series X|S, and, for the first time, natively on the Nintendo Switch 2.

Existing owners of the original game will receive the remaster at no extra cost, and the package will bundle both of the original expansions, *Hearts of Stone* and *Blood and Wine*. In addition to the console releases, CD Projekt Red announced a strategic partnership with Blizzard Entertainment.

Through this collaboration, the remastered version of *The Witcher 3* and the forthcoming expansion *Songs of the Past* will be distributed via Blizzard’s Battle.net platform, extending the game’s reach to a broader audience of PC gamers. Sales figures for the Witcher series continue to grow robustly.

*The Witcher 3: Wild Hunt* alone has now sold more than 65 million copies worldwide, pushing the cumulative sales of the entire Witcher franchise past the 90‑million‑copy milestone. These numbers underscore the enduring popularity of the series and its strong brand equity. The other flagship title, *Cyberpunk 2077*, has also maintained solid momentum.

To date, the game has surpassed 40 million units sold. Its major downloadable content, the *Phantom Liberty* expansion, has moved 15 million copies in under three years, reflecting sustained consumer interest. Moreover, the *Cyberpunk* universe has expanded into other media this year: the city of Night City made cameo appearances in the newly released titles *Wuthering Waves* and *Apex Legends*, while a *Cyberpunk* trading‑card game launched on Kickstarter and quickly became the platform’s most‑funded project ever.

On the television front, *Cyberpunk: Edgerunners* is returning for a second season, co‑produced once again with Studio Trigger. The sequel is slated to debut on Netflix on 20 October, further cementing the franchise’s cross‑media presence. CFO Piotr Nielubowicz emphasized that licensing agreements, such as those with streaming services and third‑party developers, are becoming an increasingly vital component of CD Projekt Red’s revenue mix, complementing the steady sales of its core gaming properties. Earlier in the year, CD Projekt Red disclosed a modest 6 percent rise in total revenue for the first quarter, reporting $52.5 million (191 million złoty) after announcing the third expansion for the 2015‑era *Witcher 3*.

This incremental growth hinted at the positive market response to continued content support for legacy titles. In June, the parent company CD Projekt announced a rebranding of its publishing arm, officially changing the name to CD Projekt Red. The rename aligns the corporate identity more closely with its flagship development studio and reinforces the brand’s association with high‑quality, narrative‑driven games.

Looking ahead, CD Projekt Red’s financial outlook appears strong. The combination of new releases, remastered editions, strategic partnerships, and expanding licensing deals is expected to drive further revenue diversification. The company’s focus on delivering premium content across multiple platforms—ranging from next‑gen consoles to handheld devices and cloud‑based services—positions it well to capture both existing fans and new players.

Beyond pure financial metrics, the broader cultural impact of CD Projekt Red’s franchises cannot be overlooked. The Witcher’s integration into mainstream entertainment, highlighted by the successful Netflix series, has introduced the world’s lore to a global audience far beyond gamers.

Similarly, *Cyberpunk 2077*’s resurgence after its troubled launch, bolstered by post‑release patches, expansions, and cross‑media collaborations, showcases the studio’s capacity to recover and thrive. In summary, the first half of 2026 marked a period of notable growth for CD Projekt Red, with revenue up 23 percent, net profit climbing 37 percent, and a profit margin exceeding 57 percent. The company’s strategic initiatives—including the *Witcher 3* remaster, the Battle.net partnership, ongoing *Cyberpunk* expansions, and new licensing ventures—are set to sustain this upward trajectory and reinforce CD Projekt Red’s standing as a leading creator of immersive, story‑rich gaming experiences.