Roblox has rolled out a fresh policy aimed at shielding younger users from games that blend media feeds with reward systems on its Roblox Kids and Roblox Select storefronts. The company announced the change on its creator hub, explaining that any game that mixes a scrolling or autoplaying media feed with incentives—or even the suggestion of incentives—for continuous viewing will be deemed non‑compliant.

According to the official statement, the policy targets titles that incorporate any of the following elements: a media feed that shows short‑form videos, image streams, or story‑like content; a playback mechanic such as autoplay, infinite scroll, autoscroll, or a looping replay that keeps the feed moving without user input; and a reward structure that either requires or hints that ongoing consumption of the feed is necessary to earn in‑game benefits. When all three components are present, the game falls under the new restrictions. "We are actively reviewing games for compliance with the new policy. Games that do not follow this policy will be removed from Kids and Select unless the game mechanic is redesigned," Roblox wrote.

The platform emphasized that developers will have the opportunity to modify their titles to meet the guidelines, after which the games will be re‑evaluated. Existing qualifications for inclusion in the Kids and Select catalogs, such as the Engaged Player criteria, will remain unchanged and will not be reset. The policy appears to be a direct response to recent controversy surrounding the pet‑collecting simulator Steal an Egg. Reports surfaced that the game had been taken offline after it introduced a feature where players could run on a virtual treadmill while a never‑ending stream of videos played, rewarding them with in‑game items for watching the content.

Critics argued that this mechanic effectively turned children into passive viewers, encouraging prolonged screen time for the sake of virtual rewards. GamesIndustry.biz reached out to Roblox for comment, asking whether the new rule was drafted specifically because of the Steal an Egg situation. While Roblox did not confirm a direct causal link, the timing suggests that the company is reacting to community concerns about exploitative reward loops that could manipulate young audiences.

Roblox clarified that the restriction does not extend to traditional rewarded video advertisements. Those ads must be manually initiated by the player, and the platform enforces strict rate limits on how many ads a user can watch within a given period. This distinction is intended to separate legitimate ad‑based monetization—where the user opts in—from the more insidious practice of embedding endless media feeds that automatically generate rewards. The broader context for this policy shift includes heightened scrutiny from regulators.

Last week, the U.S. Senate Judiciary Subcommittee on Crime and Counterterrorism announced an investigation into Roblox, alleging that the platform may be placing revenue and engagement metrics ahead of child safety. Lawmakers expressed concern that certain game mechanics could be designed to keep children glued to the screen, maximizing ad impressions and micro‑transactions. In addition to the policy update, Roblox highlighted its ongoing commitment to safety by mentioning the recent open‑sourcing of three AI safety models through the Robust Open Online Safety Tools Model Community (ROOST).

By sharing these tools with the broader research community, Roblox hopes to foster collaborative efforts to detect and mitigate harmful content across its ecosystem. For developers, the new guidelines mean a careful review of any feature that combines an endless feed with a reward hook.

If a game currently offers points, items, or other benefits that are unlocked only after a player watches a series of videos or scrolls through an image carousel, the creator will need to either remove the reward tie‑in or redesign the experience so that the media feed is optional and not a prerequisite for earning in‑game assets. The policy also raises questions about the future of certain popular genres on Roblox, such as virtual concerts, fashion shows, and story‑driven experiences that often rely on autoplaying clips to convey narrative.

Developers will need to strike a balance between delivering engaging content and complying with the rule that rewards must not be contingent on continuous, passive consumption. Roblox’s enforcement plan includes a systematic audit of existing titles in the Kids and Select catalogs. Games found in violation will be temporarily removed until the developer submits an updated version that adheres to the new standards.

The platform assures creators that the review process will be transparent and that feedback will be provided to help guide necessary adjustments. Overall, the introduction of the "reward‑driven media feed" restriction signals Roblox’s effort to align its monetization strategies with growing expectations for child protection. By targeting the intersection of autoplaying content and incentive structures, the company aims to curb practices that could exploit younger players while still allowing safe, creative experiences to flourish on its platform.