During the first six months of 2026, CD Projekt Red posted revenue of $116.5 million (approximately 435 million PLN), marking a 23 percent rise compared with the same period a year earlier. The company’s net profit also climbed sharply, reaching $66.7 million (about 249 million PLN), a 37 percent jump year‑over‑year, and its net profit margin expanded to an impressive 57.2 percent.

Looking ahead, CD Projekt Red unveiled an ambitious three‑year roadmap for the Witcher franchise. Central to this plan is the launch of The Witcher 3: Wild Hunt – Remastered, scheduled for September 29.

The updated edition will be available on PC, PlayStation 5, Xbox Series X|S, and, for the first time, will run natively on the Nintendo Switch 2. Existing owners of the original game will receive the remaster at no extra cost, and the package will bundle both of the original expansions, ensuring a complete experience for veterans and newcomers alike.

In addition to the console releases, the studio announced a strategic partnership with Blizzard Entertainment. Through this collaboration, the Remastered version and the forthcoming expansion titled Songs of the Past will be distributed on Blizzard’s Battle.net platform, broadening the game’s reach to a wider audience of PC gamers who favor that ecosystem. Sales figures continue to underscore the franchise’s enduring popularity. The Witcher 3: Wild Hunt has now sold in excess of 65 million copies worldwide, and the entire Witcher series has collectively topped 90 million units sold.

These milestones reflect not only the strength of the original title but also the lasting appeal of its expansions, spin‑offs, and related media. Meanwhile, CD Projekt Red’s other flagship property, Cyberpunk 2077, has also achieved significant commercial success, crossing the 40‑million‑copy threshold.

The game’s first major expansion, Phantom Liberty, has moved 15 million units in under three years, demonstrating robust post‑launch support and continued player interest. In 2026, the Cyberpunk universe expanded its presence beyond traditional gaming: references to Night City appeared in the popular titles Wuthering Waves and Apex Legends, and a Cyberpunk‑themed trading card game launched on Kickstarter, quickly becoming the platform’s most‑funded project to date. The studio’s multimedia ambitions are further evident with the upcoming release of Cyberpunk: Edgerunners 2. Co‑produced with Studio Trigger, the sequel series is set to debut on Netflix on October 20, continuing the narrative of the original animated adaptation and reinforcing the brand’s cross‑media strategy.

Financially, Chief Financial Officer Piotr Nielubowicz highlighted that licensing revenue is becoming an increasingly vital component of CD Projekt Red’s earnings mix. He noted that the growing portfolio of licensed products—ranging from streaming series to tabletop games—supplements the core income derived from game sales and helps diversify the company’s revenue streams. Earlier in the year, CD Projekt Red reported a modest 6 percent rise in total revenue for the first quarter, reaching $52.5 million (191 million PLN). This uptick was driven primarily by steady sales of existing titles and early pre‑order activity for upcoming releases.

In June, the parent company CD Projekt announced a rebranding of its publishing arm, officially adopting the name CD Projekt Red to align the corporate identity with its flagship development studio. The company’s financial health, combined with its aggressive content pipeline, positions it well for sustained growth. The upcoming Witcher remaster, the Battle.net partnership, and the expansion of the Cyberpunk brand across games, streaming, and tabletop formats illustrate a multifaceted approach to audience engagement. By leveraging both new releases and the enduring popularity of its established franchises, CD Projekt Red aims to maintain its momentum and continue delivering strong financial results throughout the remainder of 2026 and beyond.