Moon Studios, the creative force behind the beloved Ori series, has announced that the full launch of its upcoming action‑RPG, No Rest for the Wicked, will now take place in March 2027. The title entered early‑access in April 2024, with an original full‑release target set for October 2026.
As of July 2026, the game has already moved two million copies, indicating strong community interest despite still being in its pre‑launch phase. In a recent statement, the studio explained that while the project is "close" to the envisioned 1.0 version, the team does not consider "close" sufficient for the final public release. "The honest truth is that we're a small team, and we're holding our games to a standard we won't compromise on," the announcement read.
This commitment to quality is driving the decision to allocate additional development time. The extra months will be used to fine‑tune several core aspects of the experience. Performance optimization is a top priority, ensuring the game runs smoothly across all supported platforms.
The developers also plan to tighten the class system, which forms the backbone of the game's combat and progression mechanics. Finally, a broad polish sweep will address visual fidelity, audio balance, and user‑interface clarity, all aimed at delivering the level of polish that fans have come to expect from Moon Studios. Rather than rushing to meet the original deadline, Moon Studios prefers to extend the timeline to avoid releasing a product that feels unfinished.
"We'd rather take a few more months than ship something that we know isn't quite perfect yet," the studio said. This philosophy extends to the testing schedule as well. The company has announced a series of additional closed and open beta sessions over the coming months, giving the community more opportunities to engage with the evolving build and provide feedback that will shape the final version. The open beta is slated for December 2026, offering a broader audience a chance to experience the game before the official launch.
Players who purchase No Rest for the Wicked before January 1, 2027, will be rewarded with a "Founders Pack" that includes exclusive in‑game items and other bonuses as a thank‑you for supporting the project during its early‑access phase. For PlayStation enthusiasts, pre‑orders will open in January 2027, allowing console players to secure the same founder rewards. This synchronized rollout ensures that all platforms receive the benefits at roughly the same time, fostering a unified community experience. In a complementary YouTube announcement, studio founder Thomas Mahler provided further insight into the development challenges.
He described the recent months as a "mad dash" to integrate additional content, finalize the 1.0 feature set, and flesh out the class system. Mahler emphasized that extensive playtesting has revealed that the game is still a work in progress. "We've been playtesting a lot, and the truth is simply that we're not quite there yet," he admitted.
Mahler traced the project's origins back to 2016, when the first prototypes of No Rest for the Wicked were sketched. Over a decade later, the team finds itself in the final stretch, but remains cautious. "Given we're in the last couple of months, we would just like to take that extra time to make sure that we land this plane safely and that we don't ship with any silly little bugs left," he explained.
The metaphor underscores the studio's desire to avoid a rough landing that could tarnish the game's reputation. The overarching goal, according to Mahler, is to deliver an experience that feels "generational"—a title that stands out as a landmark in gaming history and is remembered for its craftsmanship and depth.
"We want everybody to have a wonderful experience and ship something that is one of those generational games that only comes out every so often," he concluded. In summary, Moon Studios' decision to delay No Rest for the Wicked reflects a deliberate choice to prioritize quality over speed. By extending the timeline to March 2027, the developers aim to refine performance, perfect the class system, and polish every facet of the game. The upcoming beta windows will involve the community more closely, and early supporters will be rewarded with exclusive founder bonuses.
Fans can look forward to a meticulously crafted adventure that aspires to join the ranks of the industry’s most celebrated releases.