The acquisition of Metacore by Supercell is moving forward steadily, with both parties having already signed a definitive agreement that is slated to close by the end of September 2026. The Finnish powerhouse behind hits such as Clash of Clans and Brawl Stars first announced its intention to buy Metacore in May, but the precise financial terms of the transaction have not been made public.
What is clear, however, is that Supercell is now in the process of weaving Metacore’s flagship offering, the puzzle‑adventure game Merge Mansion, into its existing portfolio of live‑service games. Supercell has reassured fans that the day‑to‑day operation of its games will remain unchanged while the deal is being finalized. In a statement the company emphasized that the Merge Mansion community will continue to receive the same level of attention and support that it has enjoyed since the game’s launch.
"Our teams stay fully committed to the community that has embraced Merge Mansion for years," the statement read. Metacore’s chief executive, Mika Tammenkoski, echoed this sentiment, expressing optimism about the partnership.
"As we step into this new chapter together with Supercell, I’m thrilled by the possibilities this creates for the game, our development team, and our players," he said. He highlighted Supercell’s decades‑long expertise in operating and scaling global live games, noting that this knowledge provides the strongest possible foundation for Merge Mansion’s long‑term growth.
"Our players have always been our top priority, and that focus will only be amplified under Supercell’s umbrella," Tammenkoski added. Supercell president Sara Bach also weighed in, praising Merge Mansion’s unique position in the market.
"Merge Mansion pioneered an entirely new genre and possesses every ingredient of a title that can endure for years and become a lasting memory: a powerful brand, a devoted player base, and distinctive gameplay and storytelling that keep users coming back," she said. Bach expressed confidence in the game’s future, stating, "We believe in what this game can become, and we’re eager to welcome the Merge Mansion team into the Supercell family and co‑create the next chapter of its journey." The timing of the deal coincides with a strong performance period for Supercell’s live‑games division. In 2025 the company reported a year‑over‑year increase in active users, estimating that roughly 290 million players engaged with its live titles each month.
Despite this robust user base, Supercell’s total revenue for the full year slipped 4 percent to €2.65 billion. Nevertheless, the firm managed to boost its pre‑tax profit to €932 million, reflecting a 6 percent rise over the previous year. One of the most notable strategic moves in 2025 was Supercell’s decision to double its investment in new‑game development.
CEO Ilkka Paananen explained that the company plans to roughly double that spend again in the near future. "While many of our peers have been pulling back, we’ve taken the opposite route," Paananen remarked.
"Our solid performance in live games—especially the historic year for Clash Royale—gives us the confidence to make these long‑term bets. We’re fortunate to be in a position where we can invest boldly, and we intend to keep doing so." The Metacore acquisition fits neatly into this broader growth strategy.
By bringing Merge Mansion under its umbrella, Supercell not only adds a fresh genre to its catalog but also gains access to a passionate community that has already demonstrated high engagement levels. The integration process is expected to involve close collaboration between the two development teams, sharing best practices in live‑ops, monetisation, and player retention. Supercell’s sophisticated data‑driven approach to game updates and events is likely to be applied to Merge Mansion, potentially accelerating the rollout of new content and enhancing the overall player experience. Industry analysts have pointed out that the deal could signal a shift in how large live‑service publishers approach diversification.
Rather than relying solely on sequels of existing franchises, Supercell appears to be actively seeking innovative titles that can expand its ecosystem. Merge Mansion’s blend of puzzle mechanics, narrative progression, and social features makes it a compelling addition, especially as the mobile gaming market continues to mature and players look for deeper, more immersive experiences. Looking ahead, both companies have hinted at possible cross‑promotional opportunities.
Supercell’s existing titles could feature limited‑time events that reference Merge Mansion, while Merge Mansion might incorporate characters or themes from Supercell’s established games. Such synergies could drive additional user acquisition and increase the lifetime value of players across the entire portfolio. In summary, the pending acquisition of Metacore by Supercell is set to close by the end of September 2026, with the financial details kept confidential. The integration of Merge Mansion into Supercell’s live‑games suite is already underway, and both firms have expressed confidence that the partnership will benefit players, developers, and shareholders alike.
Supercell’s recent financial results—steady active‑user growth, a modest dip in revenue offset by higher profitability, and a bold commitment to double its development budget—underscore the company’s readiness to invest in new IPs and expand its market reach. As the deal finalises, the gaming community can anticipate a blend of Supercell’s operational excellence with Metacore’s creative flair, potentially delivering an enriched experience for the millions who enjoy Merge Mansion today and in the years to come.