1047 Games has announced that it will cease active development on its two flagship titles, Empulse and Splitgate: Arena Reloaded, and will move both games to a peer‑to‑peer (P2P) hosting model. The decision marks a strategic pivot for the studio after a decade of focusing on live‑service shooter experiences. In a brief statement posted to X earlier today, the company explained that the revenue generated by the two games no longer covers the expenses associated with maintaining dedicated server infrastructure. While the studio continued to subsidize these costs for as long as possible in an effort to give the titles a chance to grow, it ultimately concluded that the model had become "no longer sustainable." "We have loved working on these games, playing them, and building them with this community, and we wish we could continue supporting them," the developers wrote, underscoring the affection they feel for the projects and the players who have supported them.

Effective September 3, the dedicated servers and the associated matchmaking services for Empulse and Splitgate: Arena Reloaded will be shut down. In their place, the games will rely on a P2P architecture combined with a server‑browser system, allowing players to host their own matches and locate others who are doing the same. As part of what the studio is calling the "final update" for Empulse, the team will also release one last new map and apply a price reduction across all regions. This approach mirrors the path taken with the original Splitgate, which also transitioned to P2P hosting after its dedicated servers were retired last year.

That version of Splitgate remains fully playable today, including on console platforms, demonstrating that a community‑driven hosting model can keep a game alive even after official server support ends. Splitgate 2, released in June 2025, quickly became a flashpoint of controversy. The launch was accompanied by a politically charged "Make FPS Great Again" hat and a premium cosmetic bundle priced at $145, sparking backlash from portions of the player base.

Within a month of release, 1047 Games announced a round of layoffs whose numbers were not disclosed. A further month later, the studio placed the title back into beta status and initiated a second wave of staff reductions.

Empulse, positioned as a 6‑versus‑6 movement shooter and often described as a spiritual successor to Titanfall, entered early access in June 2026. Its debut was followed by several rounds of layoffs within a matter of weeks, indicating that the project struggled to find a sustainable financial footing from the outset.

Co‑founders Ian Proulx and Nicholas Bagamian reflected on the company's future direction, noting that after ten years of building live‑service shooters, the studio's focus is now shifting. "What we build next may look very different from what people expect from 1047 Games," they said, but emphasized that the core motivation—making games they love—remains unchanged.

"We started 1047 Games ten years ago because we love video games. Since then, more than 25 million people have played our games, and many of the people we've met along the way have become lifelong friends. After ten years of focusing on live‑service shooters, our focus is changing.

What we build next may look very different from what people expect from 1047 Games, but what has not changed is why we are here: we love making games. We have learned a lot over the years, and we will carry those lessons into what we build next." The announcement did not provide specifics about the current staffing situation, though the company has already undergone multiple layoff cycles, the most recent occurring in July—just weeks after Empulse launched. It remains uncertain whether the latest statement will be followed by additional reductions.

In summary, 1047 Games is winding down active development on Empulse and Splitgate: Arena Reloaded, moving both titles to a community‑driven P2P hosting solution, and offering a final content update for Empulse. The shift signals a broader re‑evaluation of the studio's business model after a decade of investing heavily in live‑service shooter infrastructure that ultimately proved financially untenable.

The future of the studio appears to be heading toward new genres or delivery models, guided by the lessons learned from these recent challenges.