During the first six months of 2026, CD Projekt Red posted impressive financial results, generating revenue of approximately $116.5 million (about 435 million złoty), which represents a 23 percent increase compared to the same period a year earlier. The company’s net profit also saw a robust rise, climbing 37 percent to $66.7 million (roughly 249 million złoty). This strong earnings performance translated into a net profit margin of 57.2 percent, underscoring the firm’s efficient cost management and the continued commercial appeal of its flagship titles. Looking ahead, CD Projekt Red unveiled a detailed three‑year rollout plan for the beloved Witcher franchise.

Central to this roadmap is the launch of *The Witcher 3: Wild Hunt – Remastered*, scheduled for September 29. The remastered edition will be available on a broad range of platforms, including PC, PlayStation 5, Xbox Series X|S, and, for the first time, the Nintendo Switch 2 in its native version.

Existing owners of the original game will receive the upgraded version at no extra charge, and the package will incorporate both of the original expansions, ensuring that newcomers and veterans alike can experience the full story without additional purchases. In addition to the console and PC releases, CD Projekt Red announced a strategic partnership with Blizzard Entertainment. Through this collaboration, the remastered Witcher 3 and the forthcoming expansion titled *Songs of the Past* will be distributed on Blizzard’s Battle.net platform, expanding the game’s reach to Blizzard’s extensive user base and providing a seamless integration for players who already use the service for other titles.

Sales figures for the Witcher series continue to climb. *The Witcher 3: Wild Hunt* alone has now surpassed 65 million copies sold worldwide, while the entire Witcher franchise has exceeded the 90 million‑unit milestone. These numbers reflect the lasting popularity of the series and its ability to attract new audiences years after its initial release.

The other cornerstone of CD Projekt Red’s portfolio, *Cyberpunk 2077*, has also achieved notable commercial success. To date, the game has sold more than 40 million copies.

Its major expansion, *Phantom Liberty*, has moved 15 million units in less than three years, demonstrating strong post‑launch support and continued player interest. Moreover, the Cyberpunk universe has been expanding beyond the core game: the city of Night City made cameo appearances in the 2024 releases *Wuthering Waves* and *Apex Legends*, and a Cyberpunk‑themed trading‑card game launched on Kickstarter, quickly becoming the platform’s most‑funded project to date. On the multimedia front, CD Projekt Red is also deepening its presence in streaming media.

The sequel to the popular anime series *Cyberpunk: Edgerunners*, titled *Cyberpunk: Edgerunners 2*, is being co‑produced again with Studio Trigger and is slated to debut on Netflix on October 20. This continuation signals the company’s commitment to leveraging its IP across multiple entertainment formats. Financial commentary from CFO Piotr Nielubowicz highlighted the growing importance of licensing revenue. He noted that licensing agreements—whether for streaming, merchandise, or cross‑promotional collaborations—are becoming an increasingly significant contributor to the company’s overall earnings, complementing the steady sales of its core gaming franchises.

Earlier in the year, CD Projekt Red announced the third expansion for the 2015‑era *Witcher 3*. In the same announcement, the firm reported a modest 6 percent rise in total revenue for the first quarter, reaching $52.5 million (approximately 191 million złoty). This incremental growth set the stage for the stronger second‑half performance that culminated in the 37 percent profit increase.

Finally, the company clarified a recent branding update: in June, the publishing arm formerly known simply as CD Projekt officially changed its name to CD Projekt Red, aligning the corporate identity with its most recognizable development studio. Overall, CD Projekt Red’s 2026 first‑half results illustrate a healthy blend of new product launches, strategic partnerships, and diversified revenue streams. The company’s ability to revitalize legacy titles, expand its intellectual property into new media, and capitalize on licensing opportunities positions it well for sustained growth in the highly competitive video‑game market.