Virginie Chesnais serves as Chief Marketing Officer at Happydemics, an analytics platform that specializes in ad‑technology. For many years, gamers have approached in‑game advertising with suspicion, and that wariness is understandable. The reputation of ads in video games is mixed at best; players frequently encounter redirects to unrelated sites, deceptive or irrelevant content, and close buttons that are hard to locate, all of which generate frustration and break immersion. A recent study conducted by eMarketer highlighted the severity of the problem: 52 percent of respondents said they would stop playing a title if they ran into multiple disruptive advertising elements.

Losing more than half of an audience at the very moment you try to engage them is hardly an effective strategy. However, the same research also revealed a more optimistic view: one in five gamers indicated they would actually increase the amount of time they spent with a game if the in‑game ads were of a high quality and felt relevant.

This paradox suggests that advertising does not have to be a necessary evil. In fact, as Xbox experiments with a new ad‑supported game‑streaming service amid a steady climb in the overall cost of gaming, well‑crafted advertisements could find a natural home within the medium. The logic mirrors what we have already seen in linear media: platforms such as Netflix, Disney+, and other streaming services have demonstrated that offering both an ad‑free tier and a lower‑cost, ad‑supported tier can generate significant revenue while expanding the audience base. Should Xbox’s model prove viable, it could not only preserve its existing subscription revenue but also unlock a fresh, previously untapped income stream at a moment when the brand is eager for additional cash flow.

The relevance of this development is heightened by the fact that console gaming is increasingly being positioned as a premium experience. Prices for new consoles, flagship titles, accessories, and downloadable content have all risen, creating a financial barrier that deters many casual or budget‑conscious players.

Xbox itself has acknowledged that, when executed correctly, advertising can lower the barrier to entry and make gaming more affordable for a broader demographic. Mobile gaming already offers a clear precedent: ad‑supported tiers allow players to access games without paying large upfront fees, often in exchange for watching short video ads. Crucially, any advertising model on Xbox would be optional. Players who prefer an uninterrupted experience could continue to pay a subscription fee, while those willing to tolerate a brief ad break could enjoy a reduced cost or even free access to certain titles.

This two‑tier approach aims to retain the loyalty of existing fans while simultaneously inviting newcomers who might otherwise be priced out. Although concrete survey data on Xbox’s latest announcement is not yet available, it is reasonable to assume that most gamers would accept a 30‑second advertisement if it meant they could play a beloved or new title for an hour without paying extra.

Happydemics’ analysis of 285 in‑game campaigns across the United Kingdom and North America supports this intuition: in‑game ads consistently outperform traditional TV, social, and online placements when it comes to recall and accurate brand attribution. In other words, players are more likely to remember an ad they saw while gaming and to associate it with the correct brand. Xbox’s “around‑the‑game” strategy—displaying ads before the gameplay begins rather than embedding them within the interactive environment—adds another layer of advantage. Our data indicate that pre‑game placements generate higher recall and attribution rates compared with intrinsic in‑game ads.

This distinction matters because, while viewers can often recall a commercial they saw on television or scrolling through a feed, they may not always link it to the sponsoring brand. Gaming appears to occupy a unique niche where recall translates more directly into brand awareness, which likely explains why companies like EA and Xbox are increasingly exploring ad‑based monetisation. It is also worth noting that pre‑game ads are less intrusive than ads that appear mid‑session. By positioning advertisements before the game loads, Xbox can preserve the immersive experience that players value most.

This approach benefits advertisers as well; they receive a captive audience that is primed for engagement without disrupting the core gameplay. Nevertheless, relevance will be key. Players will quickly tune out or abandon a session if they are served ads for products that do not match their interests—no one wants to see a promotion for cat food when they don’t own a cat, or an advertisement for a game they have already completed. Contextual, well‑targeted ads that provide genuine value will be essential to prevent backlash and to maximise the effectiveness of the campaign.

Xbox is venturing into relatively uncharted territory. The first unknown is how gamers will react to a model that asks them to watch an ad in order to access a title they already own. The second unknown is whether the revenue generated will be sufficient to sustain the model over the long term.

The decision by Xbox CEO Asha Sharma to pursue ad‑supported streaming reflects a willingness to experiment, but only time will reveal whether the gamble pays off. Historically, many gaming ad formats have been built around a “watch an ad, earn an extra life” premise. Xbox’s proposal diverges from that pattern by asking players to watch an ad simply to launch a game they already possess.

Existing data do not yet indicate how this will be received, but broader research on ad‑format perception shows that descriptors such as “non‑intrusive” and “immersive” rank highly among positive responses. If Xbox can deliver on those qualities, it will set a benchmark for future ad‑supported gaming experiences.

In my view, Xbox is unlikely to be the first nor the last platform to test this approach. Advertising in games is not new, but it has rarely been designed with the player’s experience at the forefront. Should Xbox succeed in balancing revenue generation with a seamless, optional ad experience, it could open the door for other publishers to follow suit, ultimately making video games more accessible to everyday gamers while creating a sustainable, diversified revenue model for the industry.