During the first six months of 2026, CD Projekt Red posted revenues of $116.5 million (approximately 435 million PLN), marking a 23 percent rise compared with the same period a year earlier. The company’s bottom line also improved dramatically, with net profit climbing 37 percent to $66.7 million (about 249 million PLN).
This surge pushed the firm’s net profit margin to an impressive 57.2 percent, underscoring the strong financial health of the studio. Looking ahead, CD Projekt Red unveiled an ambitious three‑year roadmap for The Witcher franchise.
Central to this plan is the launch of **The Witcher 3: Wild Hunt – Remastered**, scheduled for September 29. The updated edition will be available on PC, PlayStation 5, Xbox Series X|S, and, for the first time, will run natively on the newly released Nintendo Switch 2. Existing owners of the original game will receive the remaster at no extra cost, and the package will bundle both of the original expansions, offering a comprehensive experience for newcomers and veterans alike.
In addition to the console releases, CD Projekt Red announced a strategic partnership with Blizzard Entertainment. Through this collaboration, the Remastered version of The Witcher 3 and the forthcoming **Songs of the Past** expansion will be distributed on Blizzard’s Battle.net platform, broadening the game’s reach to a wider audience of PC gamers.
The commercial performance of The Witcher series continues to be a cornerstone of the company’s success. To date, **The Witcher 3: Wild Hunt** has sold more than 65 million copies worldwide.
When combined with sales of the earlier titles in the saga, the overall franchise has now exceeded the 90‑million‑unit milestone, cementing its status as one of the most successful RPG franchises in modern gaming history. The studio’s other flagship property, **Cyberpunk 2077**, also remains a strong revenue generator. The game has crossed the 40‑million‑copy threshold, and its major expansion, **Phantom Liberty**, has moved 15 million units in less than three years since its release. The Cyberpunk brand has continued to expand beyond the core game: references to Night City have appeared in popular titles such as *Wuthering Waves* and *Apex Legends* this year, and a Cyberpunk‑themed trading‑card game became the most‑funded Kickstarter project ever, reflecting the franchise’s cultural impact and fan enthusiasm.
Further extending the Cyberpunk universe, **Cyberpunk: Edgerunners 2**—a sequel co‑produced with Studio Trigger—has been slated for a Netflix debut on October 20. CFO Piotr Nielubowicz highlighted that licensing deals like this are becoming increasingly vital to CD Projekt Red’s financial picture, complementing ongoing sales from both The Witcher and Cyberpunk lines. Financially, the company’s quarterly results also show steady growth. In May, CD Projekt Red announced the third expansion for the 2015‑released *The Witcher 3*, and reported a modest 6 percent uplift in total revenue for Q1, reaching $52.5 million (191 million PLN).
By June, the parent company CD Projekt confirmed a rebranding of its publishing arm to **CD Projekt Red**, aligning the corporate identity more closely with its flagship development studio. Overall, the combination of robust sales, strategic partnerships, and an expanding portfolio of licensed content positions CD Projekt Red for continued profitability. The upcoming remaster, new expansions, and cross‑media projects are expected to sustain consumer interest and drive additional revenue streams throughout the remainder of 2026 and beyond. The company’s focus on leveraging its two marquee franchises—The Witcher and Cyberpunk—through both traditional game releases and innovative licensing arrangements illustrates a diversified growth strategy that should keep the studio at the forefront of the interactive entertainment industry.
Looking forward, analysts anticipate that the release of *The Witcher 3 – Remastered* and the *Songs of the Past* expansion will generate a fresh wave of sales, especially given the inclusion of the game on the Nintendo Switch 2, a platform that has shown rapid adoption among both casual and hardcore gamers. Moreover, the Battle.net partnership with Blizzard opens a new distribution channel that could attract players who prefer a unified gaming ecosystem.
In the broader market context, CD Projekt Red’s performance stands out amid a competitive landscape where many studios are grappling with rising development costs and shifting consumer preferences toward live‑service models. By maintaining a strong focus on high‑quality, narrative‑driven experiences and capitalizing on the enduring popularity of its established IPs, CD Projekt Red has demonstrated an ability to both retain its existing fan base and attract new audiences. In summary, the first half of 2026 has been a period of notable financial and strategic progress for CD Projekt Red.
Revenue growth, a substantial increase in net profit, and a clear roadmap for future releases—all supported by innovative licensing and distribution deals—suggest that the company is well‑positioned to continue its upward trajectory in the years ahead.