During the first six months of 2026, CD Projekt Red posted revenue of $116.5 million (approximately 435 million PLN), marking a 23 percent rise compared with the same period a year earlier. The company’s bottom line also improved markedly, with net profit climbing 37 percent to $66.7 million (about 249 million PLN), and the overall profit margin reaching an impressive 57.2 percent. Looking ahead, CD Projekt Red unveiled an ambitious three‑year roadmap for the Witcher franchise.
Central to this plan is the launch of The Witcher 3: Wild Hunt – Remastered, scheduled for September 29. The updated version will be available on PC, PlayStation 5, Xbox Series X|S, and, for the first time, will run natively on the upcoming Nintendo Switch 2.
Existing owners of the original game will receive the remaster at no extra cost, and the package will bundle both previously released expansions, delivering a complete experience in a single download. In addition to the console releases, the studio announced a strategic partnership with Blizzard Entertainment. Through this collaboration, the Remastered edition and the forthcoming expansion titled Songs of the Past will be distributed via Blizzard’s Battle.net platform, expanding the game’s reach to a broader audience of PC gamers who use the service as their primary storefront.
The Witcher 3 continues to be a commercial juggernaut. To date, the title has sold more than 65 million copies worldwide, and the broader Witcher series—encompassing the earlier titles and spin‑offs—has collectively surpassed the 90‑million‑copy milestone. These figures underscore the enduring popularity of the franchise and its ability to attract new players even years after the original release. Meanwhile, Cyberpunk 2077 has also maintained strong sales momentum.
The open‑world RPG has now crossed the 40‑million‑unit threshold, and its major DLC, the Phantom Liberty expansion, has moved 15 million copies in less than three years since launch. The game’s influence extends beyond traditional sales channels; its setting, Night City, has been featured as a themed map in popular titles such as Wuthering Waves and Apex Legends during the current year. Moreover, a Cyberpunk‑themed trading card game launched on Kickstarter and quickly became the platform’s most‑funded project, highlighting the brand’s cross‑media appeal. On the television front, the animated series Cyberpunk: Edgerunners 2—co‑produced once again with Studio Trigger—is slated to debut on Netflix on October 20.
The continuation of the series reflects CD Projekt’s commitment to expanding the narrative universe of Cyberpunk across multiple formats. Chief Financial Officer Piotr Nielubowicz emphasized that licensing revenues are playing an increasingly pivotal role in the company’s financial health.
He noted that the growing portfolio of licensed products, from streaming series to tabletop games, complements the steady stream of direct sales from both the Witcher and Cyberpunk franchises, creating a diversified income base that reduces reliance on any single source. Earlier in the year, CD Projekt announced the third expansion for the 2015‑released Witcher 3, signaling continued post‑launch support for the title. In the same announcement, the developer reported a modest 6 percent rise in total revenue for the first quarter, reaching $52.5 million (191 million PLN). This incremental growth was attributed to sustained demand for existing titles and the early impact of upcoming releases.
In June, the parent company CD Projekt officially rebranded its publishing arm to CD Projekt Red, aligning the corporate identity with the name most recognized by gamers worldwide. The name change is intended to streamline branding and reinforce the studio’s reputation as a leading creator of narrative‑driven, high‑quality video games.
Overall, the first half of 2026 has been a period of robust financial performance and strategic expansion for CD Projekt Red. With a solid pipeline of remastered releases, new expansions, and cross‑media projects, the company appears well‑positioned to maintain its growth trajectory and continue delivering beloved experiences to its global fan base.