According to Newzoo’s upcoming Global Games Market Report, slated for full release on September 10, the worldwide video‑game industry is set to expand by 6.1% in 2026, pushing total revenue to roughly $213.9 billion. More than half of that consumer spend will continue to be driven by the two biggest markets—China and the United States—underscoring their enduring influence on the sector’s financial health. When the numbers are broken down by platform, consoles are expected to account for about 22% of the total market, translating to $46.9 billion in sales.

That represents a modest 5.1% year‑over‑year increase for the console segment. A key catalyst for this uplift is the highly anticipated release of Grand Theft Auto VI in November, which Newzoo predicts will lift full‑game spending by an impressive 17.5%. The firm describes this surge as the strongest growth among all business models, highlighting the enduring power of premium, full‑price titles to move the needle in an industry increasingly dominated by microtransactions and subscription services. Mobile gaming remains the dominant force, projected to capture the largest slice of the market at 57% and generate $121.1 billion in revenue.

This growth rate of 6.8% year‑over‑year is fueled by two converging trends: higher average spend per player and the rapid expansion of direct‑to‑consumer (D2C) distribution channels. A recent joint survey by FastSpring and Omdia revealed that 96% of game studios either already run a D2C web store or intend to launch one. Developers cite stronger brand visibility, deeper customer loyalty, and direct access to first‑party data as primary motivations for moving away from traditional platform‑gateways and toward their own storefronts. In contrast, the PC segment is forecast to hold the smallest market share at 21%, amounting to $45.9 billion.

Although still growing—at an estimated 5.3% year‑over‑year—PC revenue is expected to decelerate compared with the 12% compound annual growth rate (CAGR) that Newzoo projected for 2025. The slowdown reflects a maturing market and the increasing difficulty of attracting new players on a platform that already enjoys high penetration. Regarding business models, Newzoo anticipates premium and mid‑priced releases to continue sustaining full‑game revenue streams, while microtransactions are poised to reclaim the top spot as the most lucrative model overall. The firm also notes that PC growth will be “geographically broad,” driven primarily by emerging regions such as Asia‑Pacific, Latin America, and the Middle East‑Africa (MEA) corridor.

Player‑base dynamics are another focal point of the report. Global player numbers are expected to rise to 4.07 billion by 2029, but the pace of growth will slow.

While 2026 should see a 4.4% year‑over‑year increase, the CAGR for the 2026‑2029 period is projected to settle at 3.2%. Newzoo emphasizes that future expansion will rely more on retaining and monetising existing gamers rather than on attracting fresh users, a shift that reflects the market’s approaching saturation in mature economies. Geographically, the bulk of growth is concentrated in emerging markets. The Asia‑Pacific region remains the largest contributor to total revenue, and the Middle East and Africa are expanding at the fastest rate among all regions.

Mobile gamers are expected to number 3.10 billion in 2026, representing roughly 84% of the entire player population. PC gamers should reach about 977 million (26% of the total), while console enthusiasts are projected at 651 million (approximately 18%).

Penetration rates will inch upward from 61.5% to 62% in 2026, a modest rise that Newzoo attributes to limited headroom for deeper market infiltration. Instead, the slight increase reflects the overall online population growing by about 3.5% to reach 5.97 billion people worldwide. In other words, the industry’s future growth will be less about pulling new users into the gaming ecosystem and more about extracting additional value from the existing, ever‑larger online audience. In summary, Newzoo’s outlook paints a picture of steady, if not spectacular, expansion for the global games market through 2026 and beyond.

The combination of a blockbuster console launch, continued dominance of mobile platforms, and a strategic pivot toward D2C storefronts suggests that developers and publishers will need to balance high‑margin premium titles with the relentless churn of microtransaction‑driven revenue. At the same time, the shifting geographic focus toward emerging regions and the emphasis on audience retention signal that the industry’s next wave of growth will be defined as much by strategic business decisions as by technological innovation.