During the first six months of 2026, CD Projekt Red posted revenue of $116.5 million (approximately 435 million PLN), representing a 23 percent rise compared with the same period a year earlier. The company’s net earnings also saw a robust jump, climbing 37 percent to $66.7 million (about 249 million PLN), which translated into an impressive net profit margin of 57.2 percent. Looking ahead, CD Projekt Red outlined an ambitious three‑year rollout plan for its flagship series, The Witcher.

The centerpiece of this strategy is The Witcher 3: Wild Hunt – Remastered, slated for launch on 29 September. The updated edition will be available on PC, PlayStation 5, Xbox Series X|S, and, for the first time, will run natively on the newly released Switch 2 console. Existing owners of the original game will receive the remaster at no additional cost, and the package will bundle both of the previously released expansions, delivering a complete experience in a single download.

In addition to the console releases, CD Projekt Red announced a strategic partnership with Blizzard Entertainment. Through this collaboration, the Remastered version of The Witcher 3 and the forthcoming expansion titled Songs of the Past will be distributed on Blizzard’s Battle.net platform, expanding the game’s reach to a broader audience of PC gamers who use the service for titles such as World of Warcraft and Overwatch. The commercial performance of The Witcher franchise continues to be a major driver of the company’s success. To date, The Witcher 3: Wild Hunt has sold more than 65 million copies worldwide.

When the sales of the earlier titles – The Witcher and The Witcher 2: Assassins of Kings – are added, the overall series has now surpassed the 90‑million‑unit milestone, cementing its status as one of the most successful role‑playing game franchises of the past decade. The other pillar of CD Projekt Red’s portfolio, Cyberpunk 2077, has also continued to generate strong sales figures. The base game has crossed the 40‑million‑copy threshold, while its major expansion, Phantom Liberty, has moved 15 million units in less than three years since its release. The Cyberpunk brand has further extended its presence beyond traditional gaming.

This year, the world of Night City appeared as a crossover location in the popular titles Wuthering Waves and Apex Legends, exposing the IP to new player bases. Moreover, a Cyberpunk‑themed trading‑card game launched on Kickstarter and quickly became the platform’s most‑funded project ever, highlighting the franchise’s cultural resonance and the enthusiasm of its fan community. On the media front, CD Projekt Red is deepening its involvement in television and streaming.

The sequel to the animated series Cyberpunk: Edgerunners, produced again in partnership with Studio Trigger, is scheduled to debut on Netflix on 20 October. The company’s chief financial officer, Piotr Nielubowicz, emphasized that licensing agreements such as this are playing an increasingly important role in the firm’s revenue mix, complementing the ongoing sales of its game titles. Financially, the company reported a modest 6 percent rise in total revenue for the first quarter of the year, reaching $52.5 million (191 million PLN). This uptick was announced alongside news of the third expansion for the 2015‑release of The Witcher 3, underscoring the studio’s commitment to extending the life cycle of its flagship titles through post‑launch content.

In a notable corporate development, the publishing arm CD Projekt announced in June that it would rebrand itself as CD Projekt Red, aligning the publisher’s name with its most recognizable development studio and reinforcing brand consistency across all of its business activities. Overall, CD Projekt Red’s financial results and strategic initiatives illustrate a company that is leveraging both new releases and legacy content to sustain growth. The combination of a high‑margin profit profile, expanded platform availability, strategic partnerships, and cross‑media licensing positions the studio to continue capitalising on the enduring popularity of The Witcher and Cyberpunk franchises while exploring new avenues for revenue generation in the rapidly evolving entertainment landscape.