1047 Games announced that it will cease active development on its two flagship titles, Empulse and Splitgate: Arena Reloaded, and will move both games to a peer‑to‑peer (P2P) networking model as of September 3. The decision marks a significant strategic pivot for the studio after a decade of focusing on live‑service shooter experiences. In a brief statement posted to X earlier today, the company explained that the revenue generated by the two games no longer covers the ongoing expense of maintaining dedicated server infrastructure. While the studio had continued to subsidize those costs in an effort to give the titles a chance to grow their player bases, it ultimately concluded that the model had become "no longer sustainable." "We have loved working on these games, playing them, and building them with this community, and we wish we could continue supporting them," the announcement read, underscoring the emotional attachment the developers feel toward their projects and the fans who have supported them.

Effective September 3, the dedicated servers and official matchmaking services for Empulse and Splitgate: Arena Reloaded will be shut down. Players will instead rely on a P2P system that uses a server‑browser interface, allowing individuals to host their own matches and discover others' sessions.

As a parting gesture, Empulse will receive one final map addition and a universal price reduction across all regions, which the studio described as the game's "final update." This move mirrors a similar transition that the original Splitgate underwent last year. After its dedicated servers were retired, the game shifted to P2P hosting and remains fully playable on PC and console platforms. The precedent suggests that the studio hopes to keep the community alive even without the expense of centralized servers.

Splitgate 2, released in June 2025, quickly became mired in controversy. The launch featured a politically charged "Make FPS Great Again" hat and a $145 cosmetic bundle that sparked backlash from portions of the gaming community. Within a month of release, 1047 Games announced a wave of layoffs, the size of which was not disclosed. A further month later, the company pushed the title back into beta testing and initiated a second round of staff reductions, signaling ongoing financial and operational challenges.

Empulse, billed as a 6‑versus‑6 movement shooter and positioned as a spiritual successor to Titanfall, entered early access in June 2026. The title also suffered from a series of layoffs that unfolded over the subsequent weeks, indicating that the studio's cash flow issues were not limited to a single project.

Co‑founders Ian Proulx and Nicholas Bagamian addressed the broader shift in a separate statement, noting that after ten years of building live‑service shooters, the company’s focus is now "changing." They emphasized that whatever the studio creates next may look very different from the products that have defined its brand to date, but the underlying passion for game development remains unchanged. "We started 1047 Games ten years ago because we love video games," the founders said. "Since then, more than 25 million people have played our games, and many of the people we've met along the way have become lifelong friends. After ten years of focusing on live‑service shooters, our focus is changing.

What we build next may look very different from what people expect from 1047 Games, but what has not changed is why we are here: we love making games. We have learned a lot over the years, and we will carry those lessons into what we build next." The public statement did not provide specifics about the current staffing levels, although the company has already undergone multiple rounds of layoffs, the most recent occurring in July—just weeks after Empulse launched.

It remains uncertain whether the latest announcement will be accompanied by additional reductions in personnel. In summary, 1047 Games is winding down active development on Empulse and Splitgate: Arena Reloaded, moving both titles to a peer‑to‑peer architecture to reduce operating costs.

The studio is signaling a broader departure from the live‑service shooter model that has defined its output for the past decade, and it hints at a forthcoming pivot to new genres or gameplay philosophies. While the immediate future of the two affected games will rely on community‑hosted sessions, the long‑term direction of 1047 Games appears poised for a substantial transformation, driven by lessons learned from recent financial pressures and community feedback.