1047 Games has announced that it will stop active development on its two flagship titles, Empulse and Splitgate: Arena Reloaded. Beginning on September 3, the studio will retire the dedicated‑server infrastructure for both games and move them to a peer‑to‑peer (P2P) model with a built‑in server browser, allowing players to host and discover matches themselves. This decision marks a clear pivot for the company after a decade of concentrating on live‑service shooters.

In a brief post on X earlier today, the developers explained that the revenue generated by the two titles no longer covers the ongoing expense of maintaining dedicated servers. While the studio had continued to subsidize those costs in the hope that the games would eventually become self‑sustaining, it now acknowledges that this approach is "no longer sustainable." The statement expressed genuine affection for the projects, noting, "We have loved working on these games, playing them, and building them with this community, and we wish we could continue supporting them." The transition to P2P hosting will be accompanied by a final content update for Empulse. Players can expect one last new map and a universal price reduction across all regions, which the studio has labeled the game's concluding patch. Splitgate: Arena Reloaded will follow the same path, joining the original Splitgate, which already moved to peer‑to‑peer hosting after its dedicated servers were shut down last year.

The original title remains fully playable on PC and console, demonstrating that a P2P architecture can keep a shooter alive even without the backing of a large server farm. The background to this shift is rooted in a turbulent period for 1047 Games.

Splitgate 2 launched in June 2025 amid a wave of controversy, including the release of a "Make FPS Great Again" hat and a $145 cosmetic bundle that sparked criticism from the community. Within a month of launch, the studio announced an undisclosed round of layoffs, and a further reduction in staff followed a month later when the game was rolled back to beta status.

Those layoffs were the first in a series of workforce reductions that have plagued the company. Empulse, positioned as a 6v6 movement shooter and often described as a spiritual successor to Titanfall, entered early access in June 2026. Its debut was quickly followed by multiple rounds of layoffs, reflecting the difficulty of sustaining a live‑service model in a competitive market.

Despite the hype surrounding its fast‑paced gameplay and high‑skill ceiling, the title struggled to attract a sufficient player base to justify the cost of dedicated server maintenance. Co‑founders Ian Proulx and Nicholas Bagamian used the announcement to signal a broader strategic realignment. "We started 1047 Games ten years ago because we love video games," they wrote. "Since then, more than 25 million people have played our games, and many of the people we've met along the way have become lifelong friends.

After ten years of focusing on live‑service shooters, our focus is changing. What we build next may look very different from what people expect from 1047 Games, but what has not changed is why we are here: we love making games. We have learned a lot over the years, and we will carry those lessons into what we build next." The founders' remarks suggest that the studio is ready to explore new genres or business models that do not rely on the costly infrastructure of live‑service multiplayer.

While no specific projects have been announced, the language hints at a possible shift toward single‑player experiences, smaller‑scale multiplayer titles, or perhaps even a move into publishing or support services for other developers. The statement did not directly address the current staffing situation, though it is clear that the company has already endured several layoff waves, the most recent occurring in July, shortly after Empulse's launch.

It remains uncertain whether the latest announcement will trigger additional reductions, but the pattern of downsizing suggests that the organization is still seeking a sustainable operating size. For the community, the transition means that both Empulse and Splitgate: Arena Reloaded will continue to be playable, but the experience may change. Peer‑to‑peer hosting can introduce higher latency for some players, and the reliance on player‑hosted sessions can affect matchmaking times and overall stability. However, the inclusion of a server browser gives users more control over which matches they join, potentially fostering a more curated and community‑driven environment.

In summary, 1047 Games is winding down active development on its two live‑service shooters, moving both to a peer‑to‑peer framework, and offering a final content push for Empulse. The decision reflects broader financial pressures and a strategic desire to move away from the high‑cost live‑service model that has defined the studio for the past decade. While the future direction of the company remains vague, the founders' emphasis on passion for game creation suggests that new, perhaps unexpected, projects may soon emerge from the studio's seasoned development team.