This holiday season, Save the Children is set to roll out its very first gaming‑focused fundraising initiative, a live‑streaming marathon dubbed "Save Point." The concept, which merges the excitement of video games with the power of charitable giving, was conceived as a way to deepen the organization’s connection with the vibrant gaming community. Fiona Baxter, the charity’s senior fundraising manager, shared with GamesIndustry.biz that the inspiration behind Save Point stemmed from a broader ambition to "engage more with the gaming community." She emphasized that the event is designed to be inclusive and accessible, offering a new avenue for supporters who might not be able to participate in traditional challenges such as marathon runs. "Not everyone can run a marathon, so an event like this is a lot more accessible and allows us to showcase what a different type of supporter can do," Baxter explained. To give the event a strong start, Save the Children has teamed up with popular online creator and streamer TheKapFantastic, a content creator who previously helped raise over £5,000 for the charity earlier in the year.

This partnership not only brings a sizable audience to the fundraiser but also signals the organization’s commitment to building lasting relationships with gamers and streamers beyond the immediate campaign. Baxter expressed enthusiasm about the potential for continued collaboration. "It would be incredible to reach more people in this community with information about the work we do and why it's important," she said.

"I will consider it a huge success if we walk away from this event with a new crew of supporters who might want to game for us again because of their experience with us." She added that the inaugural nature of the event presents a valuable learning curve: "There are also a lot of learning opportunities in this event. This is our first time doing this type of fundraiser, so the feedback we get will be invaluable and help us shape bigger and better gaming events year‑on‑year." Baxter also highlighted the role of gamers and streamers as "unsung heroes of fundraising," noting that the gaming world is "setting a new, innovative standard" for charitable support. She pointed out that many gamers share a love for storytelling, imagination, and immersion in new worlds, and that channeling that passion toward real‑world impact showcases the community’s capacity for meaningful change.

"There is an understanding among game‑lovers that we are a group of people who love stories, imagination and escaping to new worlds through the power of play. By turning our love of gaming into a force for real‑world, lasting change, we're demonstrating just how powerful and impactful the gaming community can be," she said. Save Point is a key component of Save the Children’s broader "The One Delivery That Matters" campaign, slated to launch in November 2026. The campaign seeks to draw attention to the fact that, for millions of children worldwide, the most critical gifts this Christmas are not toys but essential supplies such as food, medicine, warm clothing, and safe shelter.

Baxter underscored this message, stating, "Absolutely anything you could think of can be delivered right to your door at the tap of a screen. But for millions of children this Christmas, it’s not toys or treats they’re waiting for – it's the deliveries that will save lives and protect childhoods." The Save Point event is scheduled for December 5‑6, 2026. During these two days, participants will be invited to register their interest, set up their own fundraising livestreams, and engage their audiences in real‑time donation drives.

The charity plans to provide resources and guidance to help streamers maximize their impact, from setting donation goals to sharing compelling stories about the children they aim to help. By leveraging the interactivity and reach of live streaming platforms, Save the Children hopes to tap into a demographic that is both tech‑savvy and socially conscious. The organization believes that the immediacy of live chat, the excitement of in‑game challenges, and the communal spirit of viewers cheering each other on can translate into substantial financial support for the children who need it most. Beyond the immediate fundraising goal, Save Point is intended to serve as a proof of concept for future collaborations between nonprofits and the gaming industry.

Baxter envisions a pipeline of recurring events, each building on the lessons learned from the previous one, and expanding the pool of gamers who view charitable giving as a natural extension of their hobby. In summary, Save the Children’s inaugural Save Point fundraiser represents a bold experiment at the intersection of entertainment and philanthropy.

By inviting gamers, streamers, and their audiences to rally around a common cause, the charity aims to deliver life‑saving supplies to children in need while also establishing a new model for charitable engagement in the digital age. Interested participants can sign up through the official Save Point registration page, where they will receive detailed instructions on how to launch their own fundraising livestream and become part of a growing movement that turns play into purpose.