According to Newzoo’s latest Global Games Market Report, the worldwide video‑game sector is set to expand by 6.1% in 2026, bringing total revenue to roughly $213.9 billion. More than half of that spending will be generated by players in just two countries—China and the United States—underscoring the continued dominance of these markets in shaping industry trends. The full report, slated for release on September 10, breaks down the forecast by platform and business model, offering a detailed look at where growth is expected to come from and how developers can position themselves for success.
**Console segment** Console sales are projected to account for about 22 % of the overall market, translating to $46.9 billion in revenue—a 5.1 % year‑over‑year increase. A major driver of this uptick will be the highly anticipated launch of Rockstar Games’ *Grand Theft Auto VI* in November. Newzoo estimates that the new title will lift full‑game spending by 17.5 %, the strongest growth rate among all business models in the report. This surge reflects both the franchise’s massive fan base and the willingness of players to spend on premium, full‑price releases.
**Mobile dominance** Mobile gaming will remain the largest platform by a comfortable margin, capturing 57 % of total industry revenue and reaching $121.1 billion. This 6.8 % annual increase is fueled by higher average spend per player and the rapid expansion of direct‑to‑consumer (D2C) distribution channels. A recent FastSpring and Omdia survey found that 96 % of game studios either already run a D2C web store or plan to launch one, citing benefits such as stronger brand visibility, deeper customer loyalty, and richer first‑party data that can be leveraged for personalized marketing and monetisation strategies.
**PC outlook** The PC segment is expected to generate $45.9 billion, representing 21 % of the market and growing 5.3 % year‑over‑year. While this growth rate is lower than the 12 % compound annual growth rate Newzoo had projected for 2025, the platform’s expansion will be geographically broad, with notable gains in the Asia‑Pacific, Latin America, and Middle East‑Africa (MEA) regions.
Premium and mid‑priced titles are forecast to keep sustaining full‑game revenue on PC, while microtransactions are poised to reclaim their status as the largest business model across all platforms. **Player base dynamics** The total number of gamers worldwide is expected to rise to 4.07 billion by 2029, but the pace of growth will decelerate. Newzoo predicts a slowdown from a 4.4 % year‑over‑year increase in 2026 to a 3.2 % compound annual growth rate through 2029. This shift suggests that future expansion will rely more on retaining and monetising existing players rather than attracting large numbers of new users.
Player penetration is projected to edge up slightly from 61.5 % to 62 % in 2026, indicating limited room for growth through deeper market saturation; instead, the increase will come from the overall online population expanding by about 3.5 % to reach 5.97 billion. **Regional trends** Emerging markets will continue to be the engine of growth. The Asia‑Pacific region remains the biggest contributor, while the Middle East and Africa are the fastest‑growing areas in terms of both revenue and player numbers.
Mobile gamers alone are expected to number 3.10 billion in 2026, accounting for 84 % of the total player base. PC gamers will reach approximately 977 million (about 26 % of all players), and console enthusiasts are forecast to total 651 million, or 18 % of the global audience. **Business‑model implications** Full‑game purchases, especially premium and mid‑tier releases, are anticipated to sustain revenue streams, but microtransactions will likely overtake them as the dominant monetisation method. This trend reflects a broader industry shift toward continual revenue generation through in‑game purchases, battle passes, and cosmetic items, which can provide a more predictable cash flow than one‑off sales.
**Strategic takeaways** For developers and publishers, the data highlights several actionable insights: 1. **Leverage D2C channels** – With nearly all studios moving toward direct sales, building a robust web store can enhance brand control and data ownership. 2.
**Focus on retention** – As the player base matures, strategies that keep existing gamers engaged—such as regular content updates, live‑ops events, and community building—will become increasingly crucial. 3. **Prioritise mobile** – Given its share of revenue and player count, investing in mobile‑first experiences and optimisation will likely yield the highest returns.
4. **Capitalize on flagship releases** – High‑profile launches like *Grand Theft Auto VI* can dramatically lift full‑game spend, so aligning marketing and launch windows with major titles can amplify overall market growth.
In summary, Newzoo’s forecast paints a picture of a steadily expanding yet increasingly mature gaming ecosystem. While total revenues are set to climb to $213.9 billion in 2026, the industry’s future growth will hinge on deepening engagement with current players, exploiting direct‑to‑consumer opportunities, and navigating regional dynamics that favour emerging markets and mobile platforms.