The upcoming Gamescom Asia x Thailand Game Show has unveiled the full list of exhibitors set to appear at the 2026 edition, confirming the participation of heavyweight developers and publishers such as Capcom, Bandai Namco, and The Pokémon Company, while Nintendo and PlayStation will be represented through their local partners. Notably, Sony will be absent from the exhibition floor this year, a contrast to the presence of both Nintendo and Xbox at the previous Gamescom event. In addition to the marquee names, the show will host a diverse array of companies ranging from indie studios to hardware manufacturers. Among them are 4Divinity, Elementa, Gryphline, Kuro Games, as well as technology partners like Razer, AMD and Lenovo, each bringing their latest products and innovations to the Asian market.
This eclectic mix underscores the event’s ambition to serve both the consumer‑facing entertainment sector and the underlying technology ecosystem that powers modern gaming. The business area of the exhibition is set to expand dramatically, featuring booths from 25 different countries and regions. Dedicated pavilions will represent Austria, Germany, the Philippines, South Korea, Spain and the host nation Thailand, offering visitors a chance to explore regional gaming cultures, development pipelines, and market trends. These national showcases aim to foster cross‑border collaborations and highlight the growing influence of emerging markets in the global gaming landscape.
Beyond the static exhibition, the Gamescom Asia x Thailand Game Show will host a series of interactive pitch and reverse‑pitch competitions designed to connect creators with investors, publishers and service providers. Xsolla, a leading games commerce platform, will sponsor the “Invest Circle and VIP XPerience,” a curated networking environment where developers can pitch their projects directly to potential backers and receive feedback from industry veterans. This initiative reflects the event’s commitment to nurturing new talent and accelerating the commercialization of innovative concepts. The conference program will feature more than 70 speakers drawn from over 20 countries, spread across four distinct stages.
Among the headline presenters is John Romero, co‑founder of Id Software, who will deliver a keynote titled “Why We Still Make Games.” Romero will also be honored with this year’s Lifetime Achievement Award, recognizing his decades‑long impact on interactive entertainment. Other confirmed speakers include Nick Herman and Dennis Lenart of AdHoc Studio, Zhen Fang – Vice President of Roblox and head of its international division, Jane Lau – Head of Production at Tencent, Emilio Coppola – Executive Director of the Godot Engine, and Yoan Fanise – Creative Director and Founder of DigixArt. Their talks will cover topics ranging from indie development strategies to large‑scale live‑service ecosystems, offering a comprehensive view of the industry’s current state and future directions. The event is being organized jointly by Koelnmesse, Show No Limit, and Online Station, three entities with extensive experience in large‑scale exhibitions.
Prakash Ramajillu, General Manager for Asia‑Pacific at Koelnmesse, emphasized the growing international focus of the show: “This year, we are placing an even stronger emphasis on internationality. We are bringing leading global gaming brands to the entertainment area while expanding the business zone with more country pavilions, networking opportunities, and greater support for independent developers through the indie area and the Thailand Pavilion, backed by the Digital Economy Promotion Agency (depa) and the Thai Game Software Industry Association (TGA).” Show No Limit’s CEO, Pongsuk Hiranprueck, added perspective on Thailand’s evolving role in the regional market: “Last year’s success, with over 200,000 attendees, clearly demonstrates that Thailand is not merely a consumer market, but a key driver of culture and the creative economy across Asia.” This sentiment reflects the strategic importance of the Thai market as both a testbed for new titles and a hub for regional content creation. The 2026 edition will take place at the Queen Sirikit National Convention Center in Bangkok, running from October 29 to November 1.
The business area will be open exclusively to industry professionals and media representatives on October 29 and 30, providing a focused environment for B2B meetings, partnership talks, and press briefings. For context, the inaugural Gamescom x Thailand Game Show in 2025 attracted 206,159 visitors from 95 countries, with the business zone hosting 5,590 professionals representing 81 nations over four days. Those figures illustrate the rapid growth and expanding reach of the event, positioning it as a pivotal gathering for anyone involved in game development, publishing, distribution, or related technology services in the Asia‑Pacific region. Overall, the 2026 Gamescom Asia x Thailand Game Show promises a richer, more globally integrated experience than ever before.
With an expanded exhibitor roster, a robust speaker lineup, and enhanced networking platforms, the event is set to serve as a catalyst for new collaborations, investment opportunities, and cultural exchange within the worldwide gaming community.