Keeping up with the constant flow of hires, promotions and departures in the video‑game sector can be a daunting task, which is why we publish periodic round‑ups that capture the most noteworthy moves. If you know of any recent appointments or transitions that belong in this list, please forward the name, new title, new company and previous position to newhires@gamesindustry.biz. Brian Trunk has been elevated to senior vice president of Route‑to‑Market for the Americas at Asmodee. Trunk has been associated with Asmodee for more than ten years, initially joining as a partner before climbing the ranks.
Prior to his current role, he spent 17 years at Wizards of the Coast, where his most recent titles were vice president of commercial, digital games revenue and head of the Wizards Play Network. During his tenure at Wizards, he also held a series of senior leadership positions, including vice‑president and general manager for the EMEA, LATAM and APAC regions. "I’m grateful for my years at Wizards of the Coast and for the people who challenged, taught, and shaped me into the leader I am today," Trunk said. "I’ve always believed the most successful businesses are built on great people, strong relationships, trust, and community.
At Asmodee, those values intersect with something I care deeply about: a shared love of games. That’s why this move feels personal, and it’s at the heart of how I want to lead here." In a separate announcement, David Scarborough has joined Blizzard Entertainment as senior manager of EMEA communications. Scarborough previously served as senior account director at Brands2Life and headed communications at Inflexion Games. His résumé also includes senior roles at Improbable and at Koch Media/Deep Silver, giving him a broad perspective on brand messaging across multiple publishers.
King has promoted Esther Lopez to principal VFX artist. Lopez originally came to King in 2014 as a senior artist, earned a promotion to associate principal VFX artist in 2020, and then departed in 2022 to work at Meta as a real‑time VFX specialist for VR‑AR projects. "Coming back to somewhere I know well, in a new role, is a rare kind of privilege," Lopez explained.
"King is where I grew up as an artist, and where some of my best memories were made, making this opportunity even more special. After almost four years at Meta building immersive experiences, I hope I can bring the best of that back with me." Magda Marcinkowska has been named production manager in marketing at CD Projekt Red.
Before this appointment, she acted as publishing operations director at Techland, overseeing cross‑functional pipelines that linked development, localisation and release schedules. Linh Lai secured a full‑time position as accounting assistant at Newzoo after completing a six‑month internship. "The experiences I’ve gained throughout these six months have helped me better understand not only how individual accounting processes work, but also how they connect to the wider business," Lai remarked. "I’m excited to take on more responsibility, deepen my accounting and finance knowledge, find more ways to make our accounting processes even more efficient, and contribute more to the team as I grow with Newzoo." Tommi Virolainen has joined Kokoon Games as a senior game programmer.
Virolainen previously worked as a tech programmer at Metacore and held senior programming and development positions at Lightneer, where he contributed to several mobile‑first titles. Christopher Holtorf is now senior quest designer at CD Projekt Red. He comes from a senior narrative designer role at Intrepid Studios, where he helped craft branching storylines for large‑scale multiplayer experiences.
Amir Satvat has taken the helm as general manager of 1Up Ventures. Satvat formerly served as business development director at Tencent Games and is also the founder of Always Supporting the Games Community (ASGC), a platform that assists job seekers in the industry. "I wanted to feel a more direct connection between the things I could influence and do with a team and putting people back to work," Satvat said. "I wanted to see more people's dreams of making games come true because of something I did.
I also hoped I could work in a setting focused on smaller studios, because I love games of that size so much, and in a setting built around community first. My final wish was to work with colleagues who share the same values and integrity I try to hold myself to. In accepting the team’s invitation to join 1Up, I am seeing all of these wishes realised. 1Up is a very important player in the games ecosystem, and I want to see its unique approach to games investing survive for as long as possible." Lasse Seppänen announced his exit from Supercell after a seven‑year stint.
He joined the company in 2019 as a producer, later advancing to head of game production services and eventually general manager for Supercell London. "Now it's time to follow my passion for creating new game IPs again," Seppänen explained. "I'm staying in the UK, and in 2027 I'm planning to start my own studio once again – more on that when the time is right." Take‑Two Interactive appointed Giles Derrington as director of global affairs for the UK. Derrington previously led public affairs for TikTok in the United Kingdom, where he managed regulatory engagement and media strategy.
Jess Pearce has been promoted to senior people partner at Kepler Interactive. Pearce started at Kepler as a people advisor in 2022, moved to people partner in 2024, and now oversees talent strategy across the rapidly expanding independent publisher. Shreya Godha earned a promotion to producer at PlaySimple Games after serving as associate producer on several of the studio’s mobile titles. Epic Games named Kelly Ekins director of communications.
Ekins previously held the senior director of global PR role for Unity’s Games and Made with Unity program, after joining Unity in 2018 as marketing lead for media and entertainment. Earlier in her career she was studio lead for game marketing and communications at Warner Brothers Games Montreal. Housemarque co‑founder and managing director Ilari Kuittinen stepped down after 31 years.
Kuittinen co‑founded the studio in 1995 alongside Harri Tikkanen, merging their earlier companies Bloodhouse and Terramarque. "Looking back, I feel immensely fortunate," Kuittinen reflected. "We had the luck of being in the right place at the right time during three decades of incredible industry growth, allowing us to stay fiercely independent for 26 years before finding a home within the PlayStation Studios family. We have been planning this leadership transition carefully behind the scenes.
On July 1, Sami ‘Haxu’ Hakala officially stepped into the managing director role, and I have continued supporting him and the leadership team until today to ensure complete operational continuity and stability. Housemarque’s strategy and creative vision are in exceptional hands." Tamara Feiman has been named chief executive officer of Tripledot Studios’ Lion Studios. Feiman began her career at Lion in 2020 as EMEA business development lead, later becoming publishing general manager. "I joined Lion six years ago," she said.
"Since then, I've had the privilege of growing alongside the company through its biggest successes, challenges and transformations. But what has always made Lion special is how we work with our partner studios. Together, we've taken risks, learned quickly and turned great ideas into games played by millions. And Lion has never been about one person.
I'm fortunate to work alongside an incredible team across publishing, growth, product, engineering and market intelligence, as well as our talented studio partners around the world." Heather Sangria has taken the role of community manager at Sega of America. Prior to joining Sega, she worked as a contract social strategist and community lead at One More Game and handled digital strategy and community management at Undead Labs.
Emily Rose Chen was promoted to senior product manager for Call of Duty at Activision Blizzard. Chen originally joined the company in 2020 as a financial analyst before moving into product management and climbing to her current senior position.
Scot McCarron advanced to senior director of product management for Call of Duty at Activision Blizzard. McCarron first arrived at Activision in 2018 as product marketing manager for emerging franchises, later becoming director of product management for the flagship Call of Duty series. These appointments and departures illustrate the dynamic nature of the gaming industry, where talent continuously shifts between development, publishing, and service roles, driving innovation and shaping the experiences that players enjoy worldwide.