GI Academy Stage Schedule at EGX Now Available

GamesIndustry.biz is set to return to EGX with the GI Academy stage, offering four days of live content, expert advice, and valuable insights into breaking into the gaming industry or advancing your current career. From September 22-25, renowned speakers from prominent companies such as Ubisoft, Rare, Remedy, nDreams, and Media Molecule will share their expertise on various topics, including career kickstarts, studio growth, community management, and more. Students can also receive a complimentary copy of the 100+ page GI Academy magazine, packed with career guidance and industry insights. Tickets are still available on the EGX website. The full schedule for the GI Academy Stage is as follows: 11:30 (UK): Turning Your Passion into a Career: Landing Your First Job in Gaming (Dan Woodward, Learning & Development Manager, nDreams) 12:30 (UK): The Importance of Design Documents in Agile Environments (Jo Haslam, Design Director, Snap Finger Click) 13:30 (UK): Building a Lasting Career in the Games Industry (Simon Fenton, Dean, Escape Studios) 14:30 (UK): Unlocking Success with Younger Audiences (Raj Pathmanathan, Creative Director, Kids Industries) 15:30 (UK): The Role of a Narrative Designer in the Industry (Bonnie Patterson and Dafydd Gape, DR Studio) 16:30 (UK): Navigating the Games Industry: Employee and Employer Perspectives (James Parker, Director, Ground Shatter, and Jess Dyer) 11:30 (UK): Scaling Your Studio and Creating Hits (Bobby Thandi, XR Games) 12:30 (UK): A Guide to Voice Acting in Video Games (JD Kelly, Freelance Voice Actor) 13:30 (UK): Understanding Intellectual Property Rights in the Games Industry (Kulpreet Virdi, Game Lawyer, and Connor Griffith, Associate, Browne Jacobson) 14:30 (UK): Harnessing the Power of Game Communities (Cassie Parkes, Community Developer, Ubisoft) 15:30 (UK): A Career Q&A with Remedy's Thomas Puha (Thomas Puha, Communications Director, Remedy) 16:30 (UK): Games as a New Medium: A Guide for New Creators (Jay Uppal, Game Developer and Publishing Consultant, Newzoo, and Shahriar Shahrabi, Creative Lead and Technical Artist, Realties IO) 11:30 (UK): Networking in the Games Industry (Ioana Cazacu, Mojiworks) 12:30 (UK): Making Games as a Beginner (Sophie Artemigi, Indie Developer) 13:30 (UK): Breaking into Game Audio (Jake Gaule, Cai Jones, and Kasia Dziekan, Game Audio Freelancers) 14:30 (UK): Becoming a Game Writer (Tim White, Freelance Game Writer) 15:30 (UK): Transitioning into the Games Industry (Mel Cummins, Jensen Chung, and Joe Coggins, Concept Artists) 16:30 (UK): The Role of a Producer in Game Development (Louise Roberts, Producer, Rare) 11:30 (UK): Mastering 3D and Character Art (Nele Steenput, Senior Character Artist, nDreams) 12:30 (UK): The Language of Video Game Branding (Migeul Sans Vidal, Senior Brand Experience Design/Senior Graphic Designer, Media Molecule) 13:30 (UK): Launching a Career in Game UI/UX (Edd Coates, UI Artist and Digital Designer, Radical Forge) 14:30 (UK): Dare to be Digital Awards/Presentation In addition to the talks, students and EGX attendees can participate in one-to-one sessions with industry professionals, where they can ask questions and showcase their portfolios. One-To-One Sessions include: 11am - 1pm: Madeleine Thrush, Internal Recruiter, PlayStation London Studio 11am - 1pm: Suraj Mehan, HR Intern, PlayStation London Studio 1pm - 3pm: Kareem Ettouney, Co-Founder and Franchise Art Director, Media Molecule 1pm - 3pm: Jon Eckersley, Art Director of Content, Media Molecule 3pm - 4:30pm: Simon Fenton, Dean, Escape Studios 3pm - 5pm: Jo Haslam and Amanda Harris, Design Director and 3D Artist, Snap Finger Click 11am - 1pm: Cassie Parkes, Community Developer, Ubisoft 11am - 1pm: James Parker, Studio Director, Ground Shatter 1pm - 3pm: Sophie Artemigi, Game Designer 1pm - 3pm: Jessica Dyer and Dave S Preston, Animator and Lead Artist, Ground Shatter 3pm - 5pm: JD Kelly, Voice Actor and Mo-cap Performer 3pm - 5pm: Kulpreet Virdi and Conner Griffith, Lawyers Advising on IP Ownership 11am - 1pm: Stuart Wilson, DR Studios, 3D Environment Artist 11am - 1pm: Louise Roberts, Producer, Rare 1pm - 2pm: Tim White, Game Writer and Narrative Designer 1pm - 3pm: Mel Cummings, Jensen Chung, and Joe Coggins, Concept Artists and 3D/Tech Artists 3pm - 5pm: Jake Gaule, Composer and Sound Designer 3pm - 5pm: Kasia Dziekan, Sound Designer 1pm - 3pm: Nele Steenput, Senior Character Artist, nDreams 1pm - 3pm: Daniel Woodward, Learning and Development Manager, nDreams 3pm - 5pm: Edd Coates, Lead UI Artist, Radical Forge 3pm - 5pm: Miguel Sanz Vidal, Graphic Designer/UX and UI, Media Molecule