Comparing Europe and America's Gaming Markets
The Interactive Software Federation of Europe and the European Games Developer Federation have released their annual Key Facts report, offering insights into the European gaming market, including player demographics, spending habits, and market size. To provide a broader perspective, this report is compared to the Entertainment Software Association's Essential Facts report for the US. Both regions show similar gender distributions among gamers, with 48% of US players and 47.8% of European players identifying as female. However, the US market is significantly larger, with Americans spending $60.4 billion on gaming in the previous year, compared to €23.3 billion in Europe. The US also has a larger player base, with over 215 million active players, whereas Europe has approximately 125 million. The criteria for defining a gamer differ between the two reports, with the US requiring at least one hour of playtime per week and Europe requiring only one gaming session per year. This discrepancy may contribute to differences in average playtime, with US gamers spending 13 hours per week playing games, compared to 9 hours in Europe. Additionally, the reports reveal variations in parental awareness of age rating systems, with 84% of US parents familiar with the ESRB ratings, compared to 67% of European parents aware of PEGI labels. The distribution of age ratings also differs between the two regions, reflecting distinct categorization systems. The ESRB rated over 4,800 games, with 50% receiving the lowest age rating, whereas the PEGI system rated over 8,000 games, with 39.5% receiving the lowest age rating. The reports also highlight differences in demographic information, with the ESA providing data on age, gender, and ethnicity, whereas the European report only includes age and gender. Furthermore, the European report notes a decline in children making in-game purchases, from 42% in 2018 to 19% in 2020, while the US report states that 92% of children require parental permission for in-game purchases and 67% of players make in-game purchases at least a few times a year.