Setting Boundaries for Loot Boxes: Understanding the Pressures on Gamers
During her talk at Devcom, game UX strategist and cognitive science expert Celia Hodent discussed the importance of ethics in game development, highlighting the need for the industry to establish clear guidelines for monetization practices. She noted that loot boxes, which utilize variable ratio reinforcement schedules, can be particularly problematic, especially when used to encourage purchases. Hodent explained that the human brain takes time to mature, with the pre-frontal cortex, responsible for regulating emotions, not fully developing until around 25 years of age. This makes it challenging for younger players to manage their emotions, particularly when faced with emotionally charged loot boxes. Hodent also discussed other grey areas in game development, including scarcity, fear of missing out, loss aversion, and the anchoring effect, which can exploit human biases. She emphasized the importance of considering player consent and understanding the emotional impact of game design on players, particularly children. By recognizing these issues and taking steps to address them, the gaming industry can create more accessible, inclusive, and respectful experiences for players.