Bohemia Interactive has taken an undisclosed minority share in the Polish game‑development studio Enjoy Studio, the creator of the cooperative first‑person‑shooter survival RPG Everwind. This move makes Bohemia Interactive a co‑owner of Enjoy Studio and represents its inaugural equity investment in a Polish developer. Despite the new ownership structure, Enjoy Studio will retain its brand identity and full creative autonomy, allowing the team to continue shaping its projects without external interference. The partnership between the two companies began in early 2024 when Enjoy Studio entered Bohemia Interactive’s Incubator program.
Launched in 2016, the Incubator is designed to nurture independent developers by offering resources, mentorship, and financial support to help them prototype, develop, and launch new titles. Through this program, Enjoy Studio gained access to Bohemia’s extensive technical expertise, marketing channels, and industry connections, which proved instrumental in accelerating its development pipeline. Enjoy Studio first entered the public eye with The Witch of Fern Island, an open‑world life‑simulation game released via the indie publishing platform indie.io.
While the title garnered modest attention, it demonstrated the studio’s ability to craft immersive worlds and manage complex systems. Building on that foundation, the studio released Everwind in early access on Steam in March 2026. Everwind quickly resonated with players, selling over 300,000 copies within a short period.
Its blend of cooperative gameplay, atmospheric survival mechanics, and RPG progression has been praised for delivering a fresh take on the genre, and the strong sales figures underscore the studio’s growing reputation. In addition to its own projects, Enjoy Studio has expanded its service offerings to include publishing assistance and multi‑platform porting. Notably, the studio collaborated with Aurorian Studios on One Lonely Outpost, providing a comprehensive UI redesign and supporting the game’s production across multiple platforms.
This diversification of services has positioned Enjoy Studio as a versatile partner capable of adding value beyond its own game catalog. Bohemia Interactive’s recent activities also include the publishing of Space Tail, a 2.5‑dimensional adventure platformer that debuted earlier this year. The title showcases Bohemia’s willingness to support a broad range of indie projects, reinforcing its role as a facilitator for innovative game experiences.
Marek Španěl, co‑founder and CEO of Bohemia Interactive, explained the rationale behind the investment in a recent interview with Game Developer. He emphasized that the decision was rooted in a two‑year relationship with Enjoy Studio and a deep appreciation for the people behind the company. “We have known Enjoy Studio closely for two years, and what convinced us most were the people behind it. We share a similar approach to making games and communicating with players,” Španěl said.
Španěl further clarified that the stake is not tied to a single product. “Everwind has shown what this team is capable of, but this investment is not about a single game.
It is an expression of our confidence in the talent of the entire studio and a step toward a closer, long‑term partnership. We want to make the best games we can together and bring them to as many players as possible.” This sentiment highlights Bohemia’s strategic aim to foster enduring collaborations that can yield multiple successful titles over time.
Looking ahead, the partnership is expected to unlock new opportunities for both parties. For Enjoy Studio, Bohemia’s capital infusion and industry clout can accelerate the development of future projects, enable larger team expansions, and support more ambitious creative visions.
For Bohemia Interactive, the investment offers a foothold in the vibrant Polish indie scene, granting early access to innovative concepts and the ability to co‑develop games that align with its own portfolio. Industry observers note that such cross‑border investments are becoming increasingly common as larger studios seek to diversify their pipelines and mitigate risk by backing multiple smaller developers. By taking a minority stake rather than a full acquisition, Bohemia signals its intent to act as a supportive partner rather than a controlling entity, a model that many indie studios find appealing.
In summary, Bohemia Interactive’s acquisition of a minority stake in Enjoy Studio marks a significant milestone for both companies. It solidifies a collaborative relationship that began with the Incubator program, validates the success of Everwind, and opens the door for future co‑development ventures. The move underscores a shared philosophy of player‑centric design, transparent communication, and a commitment to delivering high‑quality gaming experiences to a global audience.