Some observers might claim that a powerhouse title such as Grand Theft Auto VI can succeed without any promotional push, yet Strauss Zelnick, the president of Take‑Two Interactive, stresses that even the most established brands must keep their visibility high. In a recent interview with GamesBeat, Zelnick explained that launching a broadly appealing entertainment property leaves no room for complacency.
"When you roll out large‑scale entertainment properties, you don’t have a choice," Zelnick said. "You always have to go out and create enthusiasm." He drew a clear distinction between simple awareness and genuine excitement, noting that the latter requires more than just a billboard or a tweet. "Awareness is one thing; enthusiasm is another," he continued.
"We have to show people what they’re going to get because, in linear entertainment, you sit there; it’s presented to you. You don’t have to interact with it. You don’t have to install it. You don’t need any expertise.
You may like it, you may not, but it’s a lean‑back experience." Zelnick then turned to the mechanics of word‑of‑mouth promotion. "You’re amplifying word of mouth because what you can’t do is pay anyone to say something terrible is good. Even if they’re the most craven creator on earth, the minute they do that, they lose their own audience, right?
So, no one’s going to do that," he argued. In other words, you cannot force a dishonest endorsement; authenticity is the only sustainable driver of buzz. "My point is you can’t game the system.
We cannot convince people that something that’s bad is good. What we can do is say to people, ‘Look, it’s out there.
You’re being exposed to it. It’s important. You ought to try it.’" To illustrate his point, Zelnick compared the forthcoming GTA VI campaign with the recent marketing blitz surrounding the Barbie movie, another globally recognized intellectual property. "All of us saw the Barbie movie, and they marketed the living daylights out of that picture even though the IP is very well known.
Secondly, it was out there for a while. We all got the joke of what it was going to be. They did a phenomenal marketing campaign. It was really everywhere, and, by the way, it worked.
You could have taken the same position with them," he said. He reminded readers that Take‑Two and its Rockstar subsidiary have already committed to "a very significant broad‑based marketing campaign that reflects where audiences and attention is today," a statement he previously made to GamesIndustry.biz.
The rollout so far has been multi‑pronged: a curated soundtrack album, a feature‑length cover story in Dazed, and an exclusive 27‑minute preview released on Netflix that amassed 31.1 million views within four days of its debut. Zelnick praised the Netflix preview as "incredible," noting that it blended entertainment with instruction.
"What Rockstar did was incredible, but there was an element of tutorial baked in there," he observed. "It just was a different kind of proposition.
If you look at Rockstar’s marketing previously for GTA titles, there are actual tutorials. This was just a different way of giving the same information, which I thought was really impressive. Rockstar figured out how to do that to entertain us for 27 minutes while also explaining to us how you’re going to play the game." The overarching strategy, according to Zelnick, follows a simple cycle: turn awareness into excitement, and turn a lack of awareness into awareness.
In practice, this means continuously feeding the market fresh, digestible content that both informs potential players about the game’s mechanics and fuels their desire to experience the world for themselves. By layering traditional advertising—trailers, billboards, social media pushes—with experiential pieces like the Netflix preview, Take‑Two hopes to capture both passive viewers and active gamers. Why does this matter for a franchise as entrenched as Grand Theft Auto?
Zelnick argues that legacy does not grant immunity from market fatigue. Even long‑time fans can become complacent if they feel a title is merely repeating past formulas. Therefore, the marketing effort must highlight what’s new—whether it’s a fresh setting, innovative gameplay systems, or narrative twists—while reminding audiences of the series’ signature freedom and edge. By doing so, the campaign not only rekindles interest among veterans but also lowers the barrier for newcomers who might be intimidated by the series’ reputation.
In addition to the high‑visibility tactics already mentioned, Take‑Two is reportedly exploring partnerships with influencers, live‑stream events, and community‑driven challenges that will roll out in the weeks leading up to launch. These initiatives are designed to keep the conversation alive across platforms where the target demographic spends most of its time.
The goal is not simply to announce a release date, but to embed GTA VI into the cultural conversation, much like the Barbie film succeeded in becoming a meme‑driven phenomenon. Ultimately, Zelnick’s message is clear: even the most iconic IPs require a deliberate, layered marketing approach that balances awareness, education, and excitement. By treating each piece of content—be it a soundtrack, a magazine spread, or a streamed preview—as an opportunity to both inform and inspire, Take‑Two hopes to ensure that when Grand Theft Auto VI finally drops, the world will be ready to dive in, eager to explore the next chapter of a series that has defined open‑world gaming for decades.