Meta has announced a pair of AI‑powered game‑making solutions that let creators build both two‑dimensional and three‑dimensional experiences simply by typing prompts, and they work on smartphones as well as web browsers. The reveal came during the company’s Meta Connect showcase, where the two new services—Horizon Create and Horizon Studio—were presented as extensions of the Meta Horizon Engine’s "agentic creation" technology. Horizon Create is tailored for mobile devices, offering a touch‑friendly interface that lets users generate game assets, mechanics, and entire levels on the go. Horizon Studio, on the other hand, is a browser‑based counterpart that provides a richer editing environment for those who prefer a larger screen and a keyboard‑mouse setup.

Despite their different front‑ends, both tools share a unified backend infrastructure, meaning that any asset, script, or iteration history produced in one environment can be seamlessly transferred to the other. This cross‑compatibility is designed to eliminate the friction that traditionally separates mobile‑first and desktop‑first development pipelines.

"Conventional game development often requires months of work, costly hardware, and specialized expertise," Meta explained in its keynote. "Horizon Create and Horizon Studio break down those barriers. They let anyone transform an idea into a playable 2D or 3D title, and they automatically handle distribution across Meta’s family of platforms when you decide to publish." The workflow is intentionally straightforward: a user types a natural‑language description of the desired game—such as "a side‑scrolling platformer where a robot collects glowing orbs in a neon city"—and the Meta Horizon Engine interprets the prompt, generates the necessary 3D models, textures, physics settings, and even basic level design.

The result is an instantly playable prototype that can be tested, tweaked, and then pushed directly to Facebook, Instagram, or other Meta services with a single click. Early testing is already underway. According to MobileGamer.biz, a select group of creators has been given access to the beta versions of Horizon Create and Horizon Studio, along with financial backing from the Meta Horizon Creator Fund. This support aims to encourage experimentation and to surface real‑world use cases that can inform the final product.

Meta plans a phased rollout of the tools, beginning with a limited early‑access window and expanding to a broader audience over the coming months. Details about how developers can monetize their games within the Meta ecosystem will be disclosed in future updates.

Meta’s move mirrors a broader industry trend toward AI‑assisted content creation. Earlier this year, Roblox unveiled an "agentic AI" feature inside Roblox Studio that translates textual prompts into comprehensive game design documents, which the platform then uses to auto‑populate scenes and scripts.

By offering similar capabilities, Meta is positioning itself as a direct competitor in the emerging space where generative AI meets interactive entertainment. In addition to the game‑making tools, Meta used the same Connect event to unveil its next‑generation VR Glasses. These lightweight headsets are marketed as being five times lighter than the current Meta Quest 3, thanks to a redesign that eliminates bulky straps and heavy internal components.

The glasses sport a 5K "infinite" display built from micro‑OLED panels, delivering crisp visuals and a wide field of view while keeping the form factor slim enough for extended wear. A key selling point for developers is the glasses’ out‑of‑the‑box support for Unity 6.6 via the OpenXR standard. This means that existing Unity projects built for the Quest line can be ported to the new hardware with minimal effort.

Developers can also take advantage of Unity’s XR Interaction Toolkit (XRI), XR Hands, and the XRI Simulator to prototype, iterate, and test interactions specific to the glasses’ unique ergonomics and input modalities. Several studios have already committed to building titles for the VR Glasses. Names such as Animal Repair Shop, Schell Games, Amata K.K., Nerd Ninjas, Within, Soul Assembly, Marvelous Inc., and Grounding Inc.

were cited as early adopters, indicating a diverse range of experiences—from narrative adventures to collaborative simulations—will soon be available on the platform. Meta has set the launch window for the VR Glasses for spring 2027, with a retail price of $1,299.99. The pricing places the device in the premium segment, reflecting its advanced optics, lightweight construction, and deep integration with Unity’s development stack. Overall, Meta’s announcements signal a strategic push to democratize game creation through AI while simultaneously expanding its hardware portfolio with a high‑end VR headset.

By lowering technical barriers and offering seamless publishing pathways, the company hopes to attract a new wave of indie creators and established studios alike, enriching the content available across its social and immersive platforms. The combination of Horizon Create, Horizon Studio, and the upcoming VR Glasses could reshape how developers approach cross‑platform game development, making it faster, cheaper, and more accessible than ever before.