Meta has announced two new artificial‑intelligence‑powered development platforms that let anyone craft 2D or 3D games simply by typing prompts, whether they are on a smartphone or a web browser. The reveal came at the company’s Meta Connect event, where the two services—named Horizon Create and Horizon Studio—were described as extensions of the Meta Horizon Engine’s "agentic creation" technology.

Horizon Create is optimized for mobile devices, offering a touch‑friendly interface that runs directly on phones and tablets. Horizon Studio, on the other hand, lives in the browser, giving creators the flexibility to work from a laptop or desktop without installing any software. Both tools share a unified backend architecture, meaning that assets, game logic, and even the entire iteration history can be moved seamlessly between the mobile and web environments. This interoperability is intended to eliminate the friction that traditionally separates mobile‑first and PC‑first development pipelines.

Meta emphasized that conventional game development often requires months of labor, costly development kits, and specialist knowledge in programming, 3D modeling, and level design. "Horizon Create and Horizon Studio break down those barriers," a Meta spokesperson said. "They let you transform an idea into a functional 2D or 3D experience with a few sentences, and then automatically distribute the finished product across Meta’s family of platforms, including Facebook and Instagram, once you hit publish." The creation workflow is deliberately simple. Users type a natural‑language description of the game they envision—such as "a side‑scrolling platformer where a robot collects glowing crystals in a neon‑lit city"—and the Meta Horizon Engine interprets the prompt, generates the necessary assets, builds the game logic, and assembles a playable prototype.

The resulting game can be tested instantly within the same interface, tweaked by adjusting the prompt or editing specific elements, and then exported to Meta’s social channels for immediate sharing or monetisation. According to MobileGamer.biz, a select group of creators is already testing the platforms under the Meta Horizon Creator Fund, which provides financial backing to early adopters.

The rollout will be staged, with a broader early‑access release planned later in the year. Meta also promised to publish more details about in‑game monetisation options, such as ad integration and micro‑transactions, as the tools mature. Meta’s announcement arrives on the heels of a similar move by Roblox, which earlier this year added an "agentic AI" feature to Roblox Studio.

That feature lets developers generate design documents from text prompts, which the studio can then interpret and turn into functional game components. Meta positions its Horizon suite as a more end‑to‑end solution, handling everything from asset creation to final publishing without requiring separate plugins or third‑party services. In addition to the game‑creation tools, Meta unveiled a new line of virtual‑reality glasses at the same conference. These glasses are marketed as being five times lighter than the current Meta Quest 3 headset, thanks to the removal of traditional straps and bulky hardware.

They feature a 5K "infinite" display built from micro‑OLED panels, delivering crisp visuals while maintaining a sleek form factor. A key selling point of the VR Glasses is their out‑of‑the‑box support for Unity 6.6 via the OpenXR standard.

Developers can port existing Quest projects to the new hardware with minimal changes, leveraging familiar Unity toolkits such as the XR Interaction Toolkit (XRI), XR Hands, and the XRI Simulator. These tools enable designers to prototype interactions, test hand‑tracking, and simulate the VR environment directly within the Unity editor before deploying to the glasses. Meta highlighted several studios that have already begun work on titles for the VR Glasses, including Animal Repair Shop, Schell Games, Amata K.K., Nerd Ninjas, Within, Soul Assembly, Marvelous Inc., and Grounding Inc.

Their involvement signals early industry confidence in the platform’s potential for immersive experiences. The VR Glasses are slated for a spring 2027 launch with a retail price of $1,299.99. Meta expects the combination of lightweight hardware, high‑resolution display, and seamless Unity integration to attract both indie creators and established developers looking to explore the next generation of social VR content. Overall, Meta’s twin announcements aim to democratize game creation and expand the ecosystem of immersive media.

By lowering technical and financial barriers through AI‑driven tools and by providing a lightweight, Unity‑ready VR headset, Meta is positioning itself as a one‑stop shop for creators who want to move from concept to distribution with unprecedented speed and ease.